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KDevelop

KDevelop is a free, open source IDE for all desktop platforms.

Importing the project

  • From the KDevelop's main screen select Open Project.
KDevelop's main screen.

KDevelop's main screen.

  • Navigate to the Godot root folder and select it.
  • On the next screen, choose Custom Build System for the Project Manager.
  • After the project has been imported, open the project configuration by right-clicking on it in the Projects panel and selecting Open Configuration.. option.
  • Under Language Support open the Includes/Imports tab and add the following paths:
.  // A dot, to indicate the root of the Godot project
core/
core/os/
core/math/
drivers/
platform/<your_platform>/ // Replace <your_platform> with a folder
corresponding to your current platform

  • Apply the changes.
  • Under Custom Build System add a new build configuration with the following settings:
Build Directoryblank
EnableTrue
Executablescons
ArgumentsSee doc_introduction_to_the_buildsystem for a full list of arguments.
  • Apply the changes and close the configuration window.

Debugging the project

  • Select Run > Configure Launches... from the top menu.
  • Click Add to create a new launch configuration.
  • Select Executable option and specify the path to your executable located in the &lt;Godot root directory&gt;/bin folder. The name depends on your build configuration, e.g. godot.linuxbsd.editor.dev.x86_64 for 64-bit LinuxBSD platform with platform=editor and dev_build=yes.

If you run into any issues, ask for help in one of Godot's community channels.