3D
This section contains tutorials and documentation about 3d in Redot Engine.
Articles
- 3D antialiasing
- 3D rendering limitations
- 3D text
- Prototyping levels with CSG
- Environment and post-processing
- High dynamic range lighting
- Introduction to 3D
- 3D lights and shadows
- Mesh level of detail (LOD)
- Occlusion culling
- Physical light and camera units
- Resolution scaling
- Third-person camera with spring arm
- Standard Material 3D and ORM Material 3D
- Using decals
- Using gridmaps
- Using MultiMeshInstance3D
- Axis order
- Variable rate shading
- Visibility ranges (HLOD)
- Volumetric fog and fog volumes