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Upgrading from Godot 4.1 to Godot 4.2

For most games and apps made with 4.1 it should be relatively safe to migrate to 4.2. This page intends to cover everything you need to pay attention to when migrating your project.

Breaking changes

If you are migrating from 4.1 to 4.2, the breaking changes listed here might affect you. Changes are grouped by areas/systems.

warning

The class_Mesh resource format has changed in 4.2 to allow for vertex and attribute compression _. This allows for improved rendering performance, especially on platforms constrained by memory bandwidth such as mobile.

It is still possible to load the Godot 4.0-4.1 Mesh formats, but it is not possible to load the Godot 4.2 Mesh format in prior Godot versions. When opening a Godot project made with a version prior to 4.2, you may be presented with an upgrade dialog that offers two options:

  • Restart & Upgrade: Upgrades the mesh format for all meshes in the project and saves the result to disk. Once chosen, this option prevents downgrading the project to a Godot version prior to 4.2. Set up a version control system and push your changes before choosing this option!
  • Upgrade Only: Upgrades the mesh format in-memory without writing it to disk. This allows downgrading the project to a Godot version older than 4.2 if you need to do so in the future. The downside is that loading the project will be slower every time as the mesh format needs to be upgraded every time the project is loaded. These increased loading times will also affect the exported project. The number and complexity of Mesh resources determines how much loading times are affected.

If this dialog doesn't appear, use Project > Tools > Upgrade Mesh Surfaces… at the top of the editor.

This article indicates whether each breaking change affects GDScript and whether the C# breaking change is binary compatible or source compatible:

  • Binary compatible - Existing binaries will load and execute successfully without recompilation, and the runtime behavior won't change.
  • Source compatible - Source code will compile successfully without changes when upgrading Godot.

Core

======================================================================================================================== =================== ==================== ==================== =========== Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced ======================================================================================================================== =================== ==================== ==================== =========== Node Constant NOTIFICATION_NODE_RECACHE_REQUESTED removed |❌| |✔️| |❌| GH-84419 ======================================================================================================================== =================== ==================== ==================== ===========

Animation

======================================================================================================================== =================== ==================== ==================== =========== Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced ======================================================================================================================== =================== ==================== ==================== =========== AnimationPlayer Method _post_process_key_value moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method add_animation_library moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method advance moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Signal animation_finished moved to base class AnimationMixer |✔️| |❌| |❌| GH-80813 Signal animation_started moved to base class AnimationMixer |✔️| |❌| |❌| GH-80813 Signal animation_libraries_updated moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Signal animation_list_changed moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Property audio_max_polyphony moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Signal caches_cleared moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method clear_caches moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method find_animation moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method find_animation_library moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_animation moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_animation_library moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_animation_library_list moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_animation_list moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method has_animation moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method has_animation_library moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Property method_call_mode renamed to callback_mode_method and moved to base class AnimationMixer |✔️| |✔️ with compat| |✔️ with compat| GH-80813 Property playback_active renamed to active and moved to base class AnimationMixer |✔️| |✔️ with compat| |✔️ with compat| GH-80813 Property playback_process_mode renamed to callback_mode_process and moved to base class AnimationMixer |✔️| |✔️ with compat| |✔️ with compat| GH-80813 Method remove_animation_library moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method rename_animation_library moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Property reset_on_save moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Property root_node moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method set_reset_on_save_enabled moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method seek adds a new update_only optional parameter |✔️| |✔️ with compat| |✔️| GH-80813 AnimationTree Method _post_process_key_value moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Property active moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method advance moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Signal animation_finished moved to base class AnimationMixer |✔️| |❌| |❌| GH-80813 Signal animation_started moved to base class AnimationMixer |✔️| |❌| |❌| GH-80813 Property audio_max_polyphony moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_root_motion_position moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_root_motion_position_accumulator moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_root_motion_rotation moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_root_motion_rotation_accumulator moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_root_motion_scale moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Method get_root_motion_scale_accumulator moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Property process_callback renamed to callback_mode_process and moved to base class AnimationMixer |✔️| |✔️ with compat| |✔️ with compat| GH-80813 Property root_motion_track moved to base class AnimationMixer |✔️| |✔️| |✔️| GH-80813 Property tree_root changes type from AnimationNode to AnimationRootNode |✔️| |❌| |❌| GH-80813 ======================================================================================================================== =================== ==================== ==================== ===========

GUI nodes

======================================================================================================================== =================== ==================== ==================== =========== Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced ======================================================================================================================== =================== ==================== ==================== =========== PopupMenu Method add_icon_shortcut adds a new allow_echo optional parameter |✔️| |✔️ with compat| |✔️ with compat| GH-36493 Method add_shortcut adds a new allow_echo optional parameter |✔️| |✔️ with compat| |✔️ with compat| GH-36493 Method clear adds a new free_submenus optional parameter |✔️| |✔️ with compat| |✔️ with compat| GH-79965 RichTextLabel Method add_image adds new key, pad, tooltip, and size_in_percent optional parameters |✔️| |✔️ with compat| |✔️| GH-80410 ======================================================================================================================== =================== ==================== ==================== ===========

Rendering

======================================================================================================================== =================== ==================== ==================== =========== Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced ======================================================================================================================== =================== ==================== ==================== =========== ImporterMesh Method add_surface changes flags parameter type from uint32 to uint64 |✔️| |✔️ with compat| |✔️ with compat| GH-81138 Method get_surface_format changes return type from uint32 to uint64 |✔️| |❌| |❌| GH-81138 MeshDataTool Method commit_to_surface adds a new compression_flags optional parameter |✔️| |✔️ with compat| |✔️| GH-81138 Method get_format changes return type from uint32 to uint64 |✔️| |❌| |❌| GH-81138 RenderingDevice Enum field BarrierMask.BARRIER_MASK_RASTER changes value from 1 to 9 |✔️| |✔️| |✔️| GH-79911 Enum field BarrierMask.BARRIER_MASK_ALL_BARRIERS changes value from 7 to 32767 |✔️| |✔️| |✔️| GH-79911 Enum field BarrierMask.BARRIER_MASK_NO_BARRIER changes value from 8 to 32768 |✔️| |✔️| |✔️| GH-79911 Method shader_create_from_bytecode adds a new placeholder_rid optional parameter |✔️| |✔️ with compat| |✔️| GH-79606 Method shader_get_vertex_input_attribute_ask changes return type from uint32 to uint64 |✔️| |❌| |❌| GH-81138 SurfaceTool Method commit changes flags parameter type from uint32 to uint64 |✔️| |✔️ with compat| |✔️ with compat| GH-81138 ======================================================================================================================== =================== ==================== ==================== ===========

Text

==================================================================================================================================== =================== ==================== ==================== =========== Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced ==================================================================================================================================== =================== ==================== ==================== =========== Font Method set_fallbacks replaced with fallbacks property |✔️| |❌| |❌| GH-78266 Method get_fallbacks replaced with fallbacks property |✔️| |❌| |❌| GH-78266 Method find_variation adds new spacing_top, spacing_bottom, spacing_space, and spacing_glyph optional parameters |✔️| |✔️ with compat| |✔️| GH-80954 ==================================================================================================================================== =================== ==================== ==================== ===========

GraphEdit

======================================================================================================================== =================== ==================== ==================== =========== Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced ======================================================================================================================== =================== ==================== ==================== =========== GraphEdit Property arrange_nodes_button_hidden renamed to show_arrange_button |❌| |✔️ with compat| |✔️ with compat| GH-81582 Method get_zoom_hbox renamed to get_menu_hbox |❌| |✔️ with compat| |✔️ with compat| GH-79308 Property snap_distance renamed to snapping_distance |❌| |✔️ with compat| |✔️ with compat| GH-79308 Property use_snap renamed to snapping_enabled |❌| |✔️ with compat| |✔️ with compat| GH-79308 GraphNode Property comment removed |❌| |❌| |❌| GH-79307 Signal close_request renamed to delete_request and moved to base class GraphElement |❌| |✔️ with compat| |✔️ with compat| GH-79311 Property draggable moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Property draggable moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Signal dragged moved to base class GraphElement |✔️| |❌| |❌| GH-79311 Method get_connection_input_color removed |❌| |❌| |❌| GH-79311 Method get_connection_input_count removed |❌| |❌| |❌| GH-79311 Method get_connection_input_height removed |❌| |❌| |❌| GH-79311 Method get_connection_input_position removed |❌| |❌| |❌| GH-79311 Method get_connection_input_slot removed |❌| |❌| |❌| GH-79311 Method get_connection_input_type removed |❌| |❌| |❌| GH-79311 Method get_connection_output_color removed |❌| |❌| |❌| GH-79311 Method get_connection_output_count removed |❌| |❌| |❌| GH-79311 Method get_connection_output_height removed |❌| |❌| |❌| GH-79311 Method get_connection_output_position removed |❌| |❌| |❌| GH-79311 Method get_connection_output_slot removed |❌| |❌| |❌| GH-79311 Method get_connection_output_type removed |❌| |❌| |❌| GH-79311 Property language removed |❌| |❌| |❌| GH-79311 Signal node_deselected moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Signal node_selected moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Property overlay removed |❌| |❌| |❌| GH-79311 Property position_offset moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Signal position_offset_changed moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Signal raise_request moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Property resizable moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Signal resize_request moved to base class GraphElement |✔️| |❌| |❌| GH-79311 Property selectable moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Property selected moved to base class GraphElement |✔️| |✔️| |✔️| GH-79311 Property show_close removed |❌| |❌| |❌| GH-79311 Property text_direction removed |❌| |❌| |❌| GH-79311 ======================================================================================================================== =================== ==================== ==================== ===========

TileMap

======================================================================================================================== =================== ==================== ==================== =========== Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced ======================================================================================================================== =================== ==================== ==================== =========== TileMap Property cell_quadrant_size renamed to rendering_quadrant_size |❌| |✔️ with compat| |✔️ with compat| GH-81070 ======================================================================================================================== =================== ==================== ==================== ===========

XR

======================================================================================================================== =================== ==================== ==================== =========== Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced ======================================================================================================================== =================== ==================== ==================== =========== XRInterface Property environment_blend_mode added |✔️| |❌| |❌| GH-81561 ======================================================================================================================== =================== ==================== ==================== ===========

note

This change breaks compatibility in C# because the new property conflicts with the name of an existing enum and the C# bindings generator gives priority to properties, so the enum type was renamed from EnvironmentBlendMode to EnvironmentBlendModeEnum.