GD0402: The class must not be generic
==================================== ====================================== Value ==================================== ====================================== Rule ID GD0402 Category Usage Fix is breaking or non-breaking Breaking Enabled by default Yes ==================================== ======================================
Cause
A generic type is annotated with the [GlobalClass] attribute.
Rule description
The Godot editor assumes every global class is instantiable, but generic types can't be instantiated because the type parameters are unbound.
// This type is a valid global class because it's not generic.
[GlobalClass]
class SomeType : Node { }
// This type is not a valid global class because it's generic.
[GlobalClass]
class SomeGenericType<T> { }
How to fix violations
To fix a violation of this rule, change the type to remove the generic type parameters
or remove the [GlobalClass] attribute.
When to suppress warnings
Do not suppress a warning from this rule. Adding the [GlobalClass] to a
generic type is an easy mistake to make and this warning helps users realize
that it may result in unexpected errors.