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BackBufferCopy

Inherits: Node2D < CanvasItem < Node < Object

A node that copies a region of the screen to a buffer for access in shader code.

Description

Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is buffered with the content of the screen it covers, or the entire screen according to the copy_mode. It can be accessed in shader scripts using the screen texture (i.e. a uniform sampler with hint_screen_texture).

\ Note: Since this node inherits from Node2D (and not Control), anchors and margins won't apply to child Control-derived nodes. This can be problematic when resizing the window. To avoid this, add Control-derived nodes as siblings to the BackBufferCopy node instead of adding them as children.

Tutorials

Properties

CopyModecopy_mode1
Rect2rectRect2(-100, -100, 200, 200)

Enumerations

enum CopyMode: 🔗

CopyMode COPY_MODE_DISABLED = 0

Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.

CopyMode COPY_MODE_RECT = 1

BackBufferCopy buffers a rectangular region.

CopyMode COPY_MODE_VIEWPORT = 2

BackBufferCopy buffers the entire screen.


Property Descriptions

CopyMode copy_mode = 1 🔗

Buffer mode.


Rect2 rect = Rect2(-100, -100, 200, 200) 🔗

  • void set_rect\ (\ value: Rect2\ )
  • Rect2 get_rect\ (\ )

The area covered by the BackBufferCopy. Only used if copy_mode is COPY_MODE_RECT.