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PhysicsServer3DManager

Inherits: Object

A singleton for managing PhysicsServer3D implementations.

Description

PhysicsServer3DManager is the API for registering PhysicsServer3D implementations and for setting the default implementation.

\ Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Redot itself and possibly by GDExtensions.

Methods

voidregister_server\ (\ name: String, create_callback: Callable\ )
voidset_default_server\ (\ name: String, priority: int\ )

Method Descriptions

void register_server\ (\ name: String, create_callback: Callable\ ) 🔗

Register a PhysicsServer3D implementation by passing a name and a Callable that returns a PhysicsServer3D object.


void set_default_server\ (\ name: String, priority: int\ ) 🔗

Set the default PhysicsServer3D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.