GLTFSkeleton
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Tutorials
Properties
| PackedInt32Array | joints | PackedInt32Array() |
|---|---|---|
| PackedInt32Array | roots | PackedInt32Array() |
Methods
| BoneAttachment3D | get_bone_attachment\ (\ idx: int\ ) |
|---|---|
| int | get_bone_attachment_count\ (\ ) |
| Dictionary | get_godot_bone_node\ (\ ) |
| Skeleton3D | get_godot_skeleton\ (\ ) |
| Array[String] | get_unique_names\ (\ ) |
void | set_godot_bone_node\ (\ godot_bone_node: Dictionary\ ) |
void | set_unique_names\ (\ unique_names: Array[String]\ ) |
Property Descriptions
PackedInt32Array joints = PackedInt32Array() 🔗
voidset_joints\ (\ value: PackedInt32Array\ )- PackedInt32Array get_joints\ (\ )
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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
PackedInt32Array roots = PackedInt32Array() 🔗
voidset_roots\ (\ value: PackedInt32Array\ )- PackedInt32Array get_roots\ (\ )
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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
Method Descriptions
BoneAttachment3D get_bone_attachment\ (\ idx: int\ ) 🔗
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int get_bone_attachment_count\ (\ ) 🔗
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Dictionary get_godot_bone_node\ (\ ) 🔗
Returns a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.
Skeleton3D get_godot_skeleton\ (\ ) 🔗
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Array[String] get_unique_names\ (\ ) 🔗
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void set_godot_bone_node\ (\ godot_bone_node: Dictionary\ ) 🔗
Sets a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.
void set_unique_names\ (\ unique_names: Array[String]\ ) 🔗
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