Skip to main content

GLTFSkeleton

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Tutorials

Properties

PackedInt32ArrayjointsPackedInt32Array()
PackedInt32ArrayrootsPackedInt32Array()

Methods

BoneAttachment3Dget_bone_attachment\ (\ idx: int\ )
intget_bone_attachment_count\ (\ )
Dictionaryget_godot_bone_node\ (\ )
Skeleton3Dget_godot_skeleton\ (\ )
Array[String]get_unique_names\ (\ )
voidset_godot_bone_node\ (\ godot_bone_node: Dictionary\ )
voidset_unique_names\ (\ unique_names: Array[String]\ )

Property Descriptions

PackedInt32Array joints = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


PackedInt32Array roots = PackedInt32Array() 🔗

There is currently no description for this property. Please help us by contributing one!

Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.


Method Descriptions

BoneAttachment3D get_bone_attachment\ (\ idx: int\ ) 🔗

There is currently no description for this method. Please help us by contributing one!


int get_bone_attachment_count\ (\ ) 🔗

There is currently no description for this method. Please help us by contributing one!


Dictionary get_godot_bone_node\ (\ ) 🔗

Returns a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.


Skeleton3D get_godot_skeleton\ (\ ) 🔗

There is currently no description for this method. Please help us by contributing one!


Array[String] get_unique_names\ (\ ) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_godot_bone_node\ (\ godot_bone_node: Dictionary\ ) 🔗

Sets a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.


void set_unique_names\ (\ unique_names: Array[String]\ ) 🔗

There is currently no description for this method. Please help us by contributing one!