RenderSceneBuffersExtension
Inherits: RenderSceneBuffers < RefCounted < Object
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Description
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Methods
void | _configure\ (\ config: RenderSceneBuffersConfiguration\ ) virtual |
|---|---|
void | _set_anisotropic_filtering_level\ (\ anisotropic_filtering_level: int\ ) virtual |
void | _set_fsr_sharpness\ (\ fsr_sharpness: float\ ) virtual |
void | _set_texture_mipmap_bias\ (\ texture_mipmap_bias: float\ ) virtual |
void | _set_use_debanding\ (\ use_debanding: bool\ ) virtual |
Method Descriptions
void _configure\ (\ config: RenderSceneBuffersConfiguration\ ) virtual 🔗
Implement this in GDExtension to handle the (re)sizing of a viewport.
void _set_anisotropic_filtering_level\ (\ anisotropic_filtering_level: int\ ) virtual 🔗
Implement this in GDExtension to change the anisotropic filtering level.
void _set_fsr_sharpness\ (\ fsr_sharpness: float\ ) virtual 🔗
Implement this in GDExtension to record a new FSR sharpness value.
void _set_texture_mipmap_bias\ (\ texture_mipmap_bias: float\ ) virtual 🔗
Implement this in GDExtension to change the texture mipmap bias.
void _set_use_debanding\ (\ use_debanding: bool\ ) virtual 🔗
Implement this in GDExtension to react to the debanding flag changing.