VisualShaderNodeClamp
Inherits: VisualShaderNode < Resource < RefCounted < Object
Clamps a value within the visual shader graph.
Description
Constrains a value to lie between min and max values.
Properties
| OpType | op_type | 0 |
|---|
Enumerations
enum OpType: 🔗
OpType OP_TYPE_FLOAT = 0
OpType OP_TYPE_INT = 1
OpType OP_TYPE_UINT = 2
OpType OP_TYPE_VECTOR_2D = 3
OpType OP_TYPE_VECTOR_3D = 4
OpType OP_TYPE_VECTOR_4D = 5
OpType OP_TYPE_MAX = 6
Represents the size of the OpType enum.
Property Descriptions
A type of operands and returned value.