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CollisionShape2D

Inherits: Node2D < CanvasItem < Node < Object

A node that provides a Shape2D to a CollisionObject2D parent.

Description

A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.

Tutorials

Properties

Colordebug_colorColor(0, 0, 0, 0)
booldisabledfalse
boolone_way_collisionfalse
floatone_way_collision_margin1.0
Shape2Dshape

Property Descriptions

Color debug_color = Color(0, 0, 0, 0) 🔗

  • void set_debug_color\ (\ value: Color\ )
  • Color get_debug_color\ (\ )

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

\ Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.


bool disabled = false 🔗

  • void set_disabled\ (\ value: bool\ )
  • bool is_disabled\ (\ )

A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred().


bool one_way_collision = false 🔗

  • void set_one_way_collision\ (\ value: bool\ )
  • bool is_one_way_collision_enabled\ (\ )

Sets whether this collision shape should only detect collision on one side (top or bottom).

\ Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.


float one_way_collision_margin = 1.0 🔗

  • void set_one_way_collision_margin\ (\ value: float\ )
  • float get_one_way_collision_margin\ (\ )

The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.


Shape2D shape 🔗

The actual shape owned by this collision shape.