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ScriptCreateDialog

Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object

Redot editor's popup dialog for creating new Script files.

Description

The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Window.popup() methods.

    func _ready():
var dialog = ScriptCreateDialog.new();
dialog.config("Node", "res://new_node.gd") # For in-engine types.
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
dialog.popup_centered()
    public override void _Ready()
{
var dialog = new ScriptCreateDialog();
dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
dialog.PopupCentered();
}

Properties

booldialog_hide_on_okfalse (overrides AcceptDialog.dialog_hide_on_ok)
Stringok_button_text"Create" (overrides AcceptDialog.ok_button_text)
Stringtitle"Attach Node Script" (overrides Window.title)

Methods

voidconfig\ (\ inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true\ )

Signals

script_created\ (\ script: Script\ ) 🔗

Emitted when the user clicks the OK button.


Method Descriptions

void config\ (\ inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true\ ) 🔗

Prefills required fields to configure the ScriptCreateDialog for use.