ScriptCreateDialog
Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object
Redot editor's popup dialog for creating new Script files.
Description
The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Window.popup() methods.
func _ready():
var dialog = ScriptCreateDialog.new();
dialog.config("Node", "res://new_node.gd") # For in-engine types.
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
dialog.popup_centered()
public override void _Ready()
{
var dialog = new ScriptCreateDialog();
dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
dialog.PopupCentered();
}
Properties
| bool | dialog_hide_on_ok | false (overrides AcceptDialog.dialog_hide_on_ok) |
|---|---|---|
| String | ok_button_text | "Create" (overrides AcceptDialog.ok_button_text) |
| String | title | "Attach Node Script" (overrides Window.title) |
Methods
void | config\ (\ inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true\ ) |
|---|
Signals
script_created\ (\ script: Script\ ) 🔗
Emitted when the user clicks the OK button.
Method Descriptions
void config\ (\ inherits: String, path: String, built_in_enabled: bool = true, load_enabled: bool = true\ ) 🔗
Prefills required fields to configure the ScriptCreateDialog for use.