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MeshConvexDecompositionSettings

Inherits: RefCounted < Object

Parameters to be used with a Mesh convex decomposition operation.

Description

Parameters to be used with a Mesh convex decomposition operation.

Properties

boolconvex_hull_approximationtrue
intconvex_hull_downsampling4
floatmax_concavity1.0
intmax_convex_hulls1
intmax_num_vertices_per_convex_hull32
floatmin_volume_per_convex_hull0.0001
Modemode0
boolnormalize_meshfalse
intplane_downsampling4
boolproject_hull_verticestrue
intresolution10000
floatrevolution_axes_clipping_bias0.05
floatsymmetry_planes_clipping_bias0.05

Enumerations

enum Mode: 🔗

Mode CONVEX_DECOMPOSITION_MODE_VOXEL = 0

Constant for voxel-based approximate convex decomposition.

Mode CONVEX_DECOMPOSITION_MODE_TETRAHEDRON = 1

Constant for tetrahedron-based approximate convex decomposition.


Property Descriptions

bool convex_hull_approximation = true 🔗

  • void set_convex_hull_approximation\ (\ value: bool\ )
  • bool get_convex_hull_approximation\ (\ )

If true, uses approximation for computing convex hulls.


int convex_hull_downsampling = 4 🔗

  • void set_convex_hull_downsampling\ (\ value: int\ )
  • int get_convex_hull_downsampling\ (\ )

Controls the precision of the convex-hull generation process during the clipping plane selection stage. Ranges from 1 to 16.


float max_concavity = 1.0 🔗

  • void set_max_concavity\ (\ value: float\ )
  • float get_max_concavity\ (\ )

Maximum concavity. Ranges from 0.0 to 1.0.


int max_convex_hulls = 1 🔗

  • void set_max_convex_hulls\ (\ value: int\ )
  • int get_max_convex_hulls\ (\ )

The maximum number of convex hulls to produce from the merge operation.


int max_num_vertices_per_convex_hull = 32 🔗

  • void set_max_num_vertices_per_convex_hull\ (\ value: int\ )
  • int get_max_num_vertices_per_convex_hull\ (\ )

Controls the maximum number of triangles per convex-hull. Ranges from 4 to 1024.


float min_volume_per_convex_hull = 0.0001 🔗

  • void set_min_volume_per_convex_hull\ (\ value: float\ )
  • float get_min_volume_per_convex_hull\ (\ )

Controls the adaptive sampling of the generated convex-hulls. Ranges from 0.0 to 0.01.


Mode mode = 0 🔗

  • void set_mode\ (\ value: Mode\ )
  • Mode get_mode\ (\ )

Mode for the approximate convex decomposition.


bool normalize_mesh = false 🔗

  • void set_normalize_mesh\ (\ value: bool\ )
  • bool get_normalize_mesh\ (\ )

If true, normalizes the mesh before applying the convex decomposition.


int plane_downsampling = 4 🔗

  • void set_plane_downsampling\ (\ value: int\ )
  • int get_plane_downsampling\ (\ )

Controls the granularity of the search for the "best" clipping plane. Ranges from 1 to 16.


bool project_hull_vertices = true 🔗

  • void set_project_hull_vertices\ (\ value: bool\ )
  • bool get_project_hull_vertices\ (\ )

If true, projects output convex hull vertices onto the original source mesh to increase floating-point accuracy of the results.


int resolution = 10000 🔗

  • void set_resolution\ (\ value: int\ )
  • int get_resolution\ (\ )

Maximum number of voxels generated during the voxelization stage.


float revolution_axes_clipping_bias = 0.05 🔗

  • void set_revolution_axes_clipping_bias\ (\ value: float\ )
  • float get_revolution_axes_clipping_bias\ (\ )

Controls the bias toward clipping along revolution axes. Ranges from 0.0 to 1.0.


float symmetry_planes_clipping_bias = 0.05 🔗

  • void set_symmetry_planes_clipping_bias\ (\ value: float\ )
  • float get_symmetry_planes_clipping_bias\ (\ )

Controls the bias toward clipping along symmetry planes. Ranges from 0.0 to 1.0.