VisualShaderNodeSmoothStep
Inherits: VisualShaderNode < Resource < RefCounted < Object
Calculates a SmoothStep function within the visual shader graph.
Description
Translates to smoothstep(edge0, edge1, x) in the shader language.
Returns 0.0 if x is smaller than edge0 and 1.0 if x is larger than edge1. Otherwise, the return value is interpolated between 0.0 and 1.0 using Hermite polynomials.
Properties
| OpType | op_type | 0 |
|---|
Enumerations
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
OpType OP_TYPE_VECTOR_2D = 1
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The x port uses a 2D vector type. The first two ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The x port uses a 3D vector type. The first two ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The a and b ports use a 4D vector type. The weight port uses a scalar type.
OpType OP_TYPE_MAX = 7
Represents the size of the OpType enum.
Property Descriptions
A type of operands and returned value.