Shortcut
Inherits: Resource < RefCounted < Object
A shortcut for binding input.
Description
Shortcuts (also known as hotkeys) are containers of InputEvent resources. They are commonly used to interact with a Control element from an InputEvent.
One shortcut can contain multiple InputEvent resources, making it possible to trigger one action with multiple different inputs.
\ Example: Capture the :kbd:Ctrl + S shortcut using a Shortcut resource:
extends Node
var save_shortcut = Shortcut.new()
func _ready():
var key_event = InputEventKey.new()
key_event.keycode = KEY_S
key_event.ctrl_pressed = true
key_event.command_or_control_autoremap = true # Swaps Ctrl for Command on Mac.
save_shortcut.events = [key_event]
func _input(event):
if save_shortcut.matches_event(event) and event.is_pressed() and not event.is_echo():
print("Save shortcut pressed!")
get_viewport().set_input_as_handled()
using Godot;
public partial class MyNode : Node
{
private readonly Shortcut _saveShortcut = new Shortcut();
public override void _Ready()
{
InputEventKey keyEvent = new InputEventKey
{
Keycode = Key.S,
CtrlPressed = true,
CommandOrControlAutoremap = true, // Swaps Ctrl for Command on Mac.
};
_saveShortcut.Events = [keyEvent];
}
public override void _Input(InputEvent @event)
{
if (@event is InputEventKey keyEvent &&
_saveShortcut.MatchesEvent(@event) &&
keyEvent.Pressed && !keyEvent.Echo)
{
GD.Print("Save shortcut pressed!");
GetViewport().SetInputAsHandled();
}
}
}
Properties
| Array | events | [] |
|---|
Methods
| String | get_as_text\ (\ ) const |
|---|---|
| bool | has_valid_event\ (\ ) const |
| bool | matches_event\ (\ event: InputEvent\ ) const |
Property Descriptions
The shortcut's InputEvent array.
Generally the InputEvent used is an InputEventKey, though it can be any InputEvent, including an InputEventAction.
Method Descriptions
String get_as_text\ (\ ) const 🔗
Returns the shortcut's first valid InputEvent as a String.
bool has_valid_event\ (\ ) const 🔗
Returns whether events contains an InputEvent which is valid.
bool matches_event\ (\ event: InputEvent\ ) const 🔗
Returns whether any InputEvent in events equals event. This uses InputEvent.is_match() to compare events.