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ShaderIncludeDB

Inherits: Object

Internal database of built in shader include files.

Description

This object contains shader fragments from Redot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded.

Methods

Stringget_built_in_include_file\ (\ filename: String\ ) static
boolhas_built_in_include_file\ (\ filename: String\ ) static
PackedStringArraylist_built_in_include_files\ (\ ) static

Method Descriptions

String get_built_in_include_file\ (\ filename: String\ ) static 🔗

Returns the code for the built-in shader fragment. You can also access this in your shader code through #include "filename".


bool has_built_in_include_file\ (\ filename: String\ ) static 🔗

Returns true if an include file with this name exists.


PackedStringArray list_built_in_include_files\ (\ ) static 🔗

Returns a list of built-in include files that are currently registered.