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CurveXYZTexture

Inherits: Texture2D < Texture < Resource < RefCounted < Object

A 1D texture where the red, green, and blue color channels correspond to points on 3 curves.

Description

A 1D texture where the red, green, and blue color channels correspond to points on 3 unit Curve resources. Compared to using separate CurveTexture\ s, this further simplifies the task of saving curves as image files.

If you only need to store one curve within a single texture, use CurveTexture instead. See also GradientTexture1D and GradientTexture2D.

Properties

Curvecurve_x
Curvecurve_y
Curvecurve_z
boolresource_local_to_scenefalse (overrides Resource.resource_local_to_scene)
intwidth256

Property Descriptions

Curve curve_x 🔗

  • void set_curve_x\ (\ value: Curve\ )
  • Curve get_curve_x\ (\ )

The Curve that is rendered onto the texture's red channel. Should be a unit Curve.


Curve curve_y 🔗

  • void set_curve_y\ (\ value: Curve\ )
  • Curve get_curve_y\ (\ )

The Curve that is rendered onto the texture's green channel. Should be a unit Curve.


Curve curve_z 🔗

  • void set_curve_z\ (\ value: Curve\ )
  • Curve get_curve_z\ (\ )

The Curve that is rendered onto the texture's blue channel. Should be a unit Curve.


int width = 256 🔗

  • void set_width\ (\ value: int\ )
  • int get_width\ (\ )

The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.