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MeshInstance2D

Inherits: Node2D < CanvasItem < Node < Object

Node used for displaying a Mesh in 2D.

Description

Node used for displaying a Mesh in 2D. A MeshInstance2D can be automatically created from an existing Sprite2D via a tool in the editor toolbar. Select the Sprite2D node, then choose Sprite2D > Convert to MeshInstance2D at the top of the 2D editor viewport.

Tutorials

Properties

Meshmesh
Texture2Dtexture

Signals

texture_changed\ (\ ) 🔗

Emitted when the texture is changed.


Property Descriptions

Mesh mesh 🔗

  • void set_mesh\ (\ value: Mesh\ )
  • Mesh get_mesh\ (\ )

The Mesh that will be drawn by the MeshInstance2D.


Texture2D texture 🔗

The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.