Skip to main content

KinematicCollision2D

Inherits: RefCounted < Object

Holds collision data from the movement of a PhysicsBody2D.

Description

Holds collision data from the movement of a PhysicsBody2D, usually from PhysicsBody2D.move_and_collide(). When a PhysicsBody2D is moved, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.

The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.

Methods

floatget_angle\ (\ up_direction: Vector2 = Vector2(0, -1)\ ) const
Objectget_collider\ (\ ) const
intget_collider_id\ (\ ) const
RIDget_collider_rid\ (\ ) const
Objectget_collider_shape\ (\ ) const
intget_collider_shape_index\ (\ ) const
Vector2get_collider_velocity\ (\ ) const
floatget_depth\ (\ ) const
Objectget_local_shape\ (\ ) const
Vector2get_normal\ (\ ) const
Vector2get_position\ (\ ) const
Vector2get_remainder\ (\ ) const
Vector2get_travel\ (\ ) const

Method Descriptions

float get_angle\ (\ up_direction: Vector2 = Vector2(0, -1)\ ) const 🔗

Returns the collision angle according to up_direction, which is Vector2.UP by default. This value is always positive.


Object get_collider\ (\ ) const 🔗

Returns the colliding body's attached Object.


int get_collider_id\ (\ ) const 🔗

Returns the unique instance ID of the colliding body's attached Object. See Object.get_instance_id().


RID get_collider_rid\ (\ ) const 🔗

Returns the colliding body's RID used by the PhysicsServer2D.


Object get_collider_shape\ (\ ) const 🔗

Returns the colliding body's shape.


int get_collider_shape_index\ (\ ) const 🔗

Returns the colliding body's shape index. See CollisionObject2D.


Vector2 get_collider_velocity\ (\ ) const 🔗

Returns the colliding body's velocity.


float get_depth\ (\ ) const 🔗

Returns the colliding body's length of overlap along the collision normal.


Object get_local_shape\ (\ ) const 🔗

Returns the moving object's colliding shape.


Vector2 get_normal\ (\ ) const 🔗

Returns the colliding body's shape's normal at the point of collision.


Vector2 get_position\ (\ ) const 🔗

Returns the point of collision in global coordinates.


Vector2 get_remainder\ (\ ) const 🔗

Returns the moving object's remaining movement vector.


Vector2 get_travel\ (\ ) const 🔗

Returns the moving object's travel before collision.