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CollisionShape3D

Inherits: Node3D < Node < Object

A node that provides a Shape3D to a CollisionObject3D parent.

Description

A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.

\ Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

Tutorials

Properties

Colordebug_colorColor(0, 0, 0, 0)
booldebug_filltrue
booldisabledfalse
Shape3Dshape

Methods

voidmake_convex_from_siblings\ (\ )
voidresource_changed\ (\ resource: Resource\ )

Property Descriptions

Color debug_color = Color(0, 0, 0, 0) 🔗

  • void set_debug_color\ (\ value: Color\ )
  • Color get_debug_color\ (\ )

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

\ Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.


bool debug_fill = true 🔗

  • void set_enable_debug_fill\ (\ value: bool\ )
  • bool get_enable_debug_fill\ (\ )

If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.


bool disabled = false 🔗

  • void set_disabled\ (\ value: bool\ )
  • bool is_disabled\ (\ )

A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred().


Shape3D shape 🔗

The actual shape owned by this collision shape.


Method Descriptions

void make_convex_from_siblings\ (\ ) 🔗

Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.


void resource_changed\ (\ resource: Resource\ ) 🔗

Deprecated: Use Resource.changed instead.

This method does nothing.