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TextParagraph

Inherits: RefCounted < Object

Holds a paragraph of text.

Description

Abstraction over TextServer for handling a single paragraph of text.

Properties

HorizontalAlignmentalignment0
BitField[LineBreakFlag]break_flags3
Stringcustom_punctuation""
Directiondirection0
Stringellipsis_char"…"
BitField[JustificationFlag]justification_flags163
floatline_spacing0.0
intmax_lines_visible-1
Orientationorientation0
boolpreserve_controlfalse
boolpreserve_invalidtrue
OverrunBehaviortext_overrun_behavior0
floatwidth-1.0

Methods

booladd_object\ (\ key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0\ )
booladd_string\ (\ text: String, font: Font, font_size: int, language: String = "", meta: Variant = null\ )
voidclear\ (\ )
voidclear_dropcap\ (\ )
voiddraw\ (\ canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), dc_color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const
voiddraw_dropcap\ (\ canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const
voiddraw_dropcap_outline\ (\ canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const
voiddraw_line\ (\ canvas: RID, pos: Vector2, line: int, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const
voiddraw_line_outline\ (\ canvas: RID, pos: Vector2, line: int, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const
voiddraw_outline\ (\ canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), dc_color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const
intget_dropcap_lines\ (\ ) const
RIDget_dropcap_rid\ (\ ) const
Vector2get_dropcap_size\ (\ ) const
Directionget_inferred_direction\ (\ ) const
floatget_line_ascent\ (\ line: int\ ) const
intget_line_count\ (\ ) const
floatget_line_descent\ (\ line: int\ ) const
Rect2get_line_object_rect\ (\ line: int, key: Variant\ ) const
Arrayget_line_objects\ (\ line: int\ ) const
Vector2iget_line_range\ (\ line: int\ ) const
RIDget_line_rid\ (\ line: int\ ) const
Vector2get_line_size\ (\ line: int\ ) const
floatget_line_underline_position\ (\ line: int\ ) const
floatget_line_underline_thickness\ (\ line: int\ ) const
floatget_line_width\ (\ line: int\ ) const
Vector2get_non_wrapped_size\ (\ ) const
Vector2iget_range\ (\ ) const
RIDget_rid\ (\ ) const
Vector2get_size\ (\ ) const
inthit_test\ (\ coords: Vector2\ ) const
boolresize_object\ (\ key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0\ )
voidset_bidi_override\ (\ override: Array\ )
boolset_dropcap\ (\ text: String, font: Font, font_size: int, dropcap_margins: Rect2 = Rect2(0, 0, 0, 0), language: String = ""\ )
voidtab_align\ (\ tab_stops: PackedFloat32Array\ )

Property Descriptions

HorizontalAlignment alignment = 0 🔗

Paragraph horizontal alignment.


BitField[LineBreakFlag] break_flags = 3 🔗

Line breaking rules. For more info see TextServer.


String custom_punctuation = "" 🔗

  • void set_custom_punctuation\ (\ value: String\ )
  • String get_custom_punctuation\ (\ )

Custom punctuation character list, used for word breaking. If set to empty string, server defaults are used.


Direction direction = 0 🔗

Text writing direction.


String ellipsis_char = "…" 🔗

  • void set_ellipsis_char\ (\ value: String\ )
  • String get_ellipsis_char\ (\ )

Ellipsis character used for text clipping.


BitField[JustificationFlag] justification_flags = 163 🔗

Line fill alignment rules.


float line_spacing = 0.0 🔗

  • void set_line_spacing\ (\ value: float\ )
  • float get_line_spacing\ (\ )

Additional vertical spacing between lines (in pixels), spacing is added to line descent. This value can be negative.


int max_lines_visible = -1 🔗

  • void set_max_lines_visible\ (\ value: int\ )
  • int get_max_lines_visible\ (\ )

Limits the lines of text shown.


Orientation orientation = 0 🔗

Text orientation.


bool preserve_control = false 🔗

  • void set_preserve_control\ (\ value: bool\ )
  • bool get_preserve_control\ (\ )

If set to true text will display control characters.


bool preserve_invalid = true 🔗

  • void set_preserve_invalid\ (\ value: bool\ )
  • bool get_preserve_invalid\ (\ )

If set to true text will display invalid characters.


OverrunBehavior text_overrun_behavior = 0 🔗

The clipping behavior when the text exceeds the paragraph's set width.


float width = -1.0 🔗

  • void set_width\ (\ value: float\ )
  • float get_width\ (\ )

Paragraph width.


Method Descriptions

bool add_object\ (\ key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0\ ) 🔗

Adds inline object to the text buffer, key must be unique. In the text, object is represented as length object replacement characters.


bool add_string\ (\ text: String, font: Font, font_size: int, language: String = "", meta: Variant = null\ ) 🔗

Adds text span and font to draw it.


void clear\ (\ ) 🔗

Clears text paragraph (removes text and inline objects).


void clear_dropcap\ (\ ) 🔗

Removes dropcap.


void draw\ (\ canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), dc_color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const 🔗

Draw all lines of the text and drop cap into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_dropcap\ (\ canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const 🔗

Draw drop cap into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_dropcap_outline\ (\ canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const 🔗

Draw drop cap outline into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_line\ (\ canvas: RID, pos: Vector2, line: int, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const 🔗

Draw single line of text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_line_outline\ (\ canvas: RID, pos: Vector2, line: int, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const 🔗

Draw outline of the single line of text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


void draw_outline\ (\ canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1), dc_color: Color = Color(1, 1, 1, 1), oversampling: float = 0.0\ ) const 🔗

Draw outlines of all lines of the text and drop cap into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box. If oversampling is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.


int get_dropcap_lines\ (\ ) const 🔗

Returns number of lines used by dropcap.


RID get_dropcap_rid\ (\ ) const 🔗

Returns drop cap text buffer RID.


Vector2 get_dropcap_size\ (\ ) const 🔗

Returns drop cap bounding box size.


Direction get_inferred_direction\ (\ ) const 🔗

Returns the text writing direction inferred by the BiDi algorithm.


float get_line_ascent\ (\ line: int\ ) const 🔗

Returns the text line ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical).


int get_line_count\ (\ ) const 🔗

Returns number of lines in the paragraph.


float get_line_descent\ (\ line: int\ ) const 🔗

Returns the text line descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical).


Rect2 get_line_object_rect\ (\ line: int, key: Variant\ ) const 🔗

Returns bounding rectangle of the inline object.


Array get_line_objects\ (\ line: int\ ) const 🔗

Returns array of inline objects in the line.


Vector2i get_line_range\ (\ line: int\ ) const 🔗

Returns character range of the line.


RID get_line_rid\ (\ line: int\ ) const 🔗

Returns TextServer line buffer RID.


Vector2 get_line_size\ (\ line: int\ ) const 🔗

Returns size of the bounding box of the line of text. Returned size is rounded up.


float get_line_underline_position\ (\ line: int\ ) const 🔗

Returns pixel offset of the underline below the baseline.


float get_line_underline_thickness\ (\ line: int\ ) const 🔗

Returns thickness of the underline.


float get_line_width\ (\ line: int\ ) const 🔗

Returns width (for horizontal layout) or height (for vertical) of the line of text.


Vector2 get_non_wrapped_size\ (\ ) const 🔗

Returns the size of the bounding box of the paragraph, without line breaks.


Vector2i get_range\ (\ ) const 🔗

Returns the character range of the paragraph.


RID get_rid\ (\ ) const 🔗

Returns TextServer full string buffer RID.


Vector2 get_size\ (\ ) const 🔗

Returns the size of the bounding box of the paragraph.


int hit_test\ (\ coords: Vector2\ ) const 🔗

Returns caret character offset at the specified coordinates. This function always returns a valid position.


bool resize_object\ (\ key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0\ ) 🔗

Sets new size and alignment of embedded object.


void set_bidi_override\ (\ override: Array\ ) 🔗

Overrides BiDi for the structured text.

Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.


bool set_dropcap\ (\ text: String, font: Font, font_size: int, dropcap_margins: Rect2 = Rect2(0, 0, 0, 0), language: String = ""\ ) 🔗

Sets drop cap, overrides previously set drop cap. Drop cap (dropped capital) is a decorative element at the beginning of a paragraph that is larger than the rest of the text.


void tab_align\ (\ tab_stops: PackedFloat32Array\ ) 🔗

Aligns paragraph to the given tab-stops.