VisualShaderNodeFloatParameter
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A scalar float parameter to be used within the visual shader graph.
Description
Translated to uniform float in the shader language.
Properties
| float | default_value | 0.0 |
|---|---|---|
| bool | default_value_enabled | false |
| Hint | hint | 0 |
| float | max | 1.0 |
| float | min | 0.0 |
| float | step | 0.1 |
Enumerations
enum Hint: 🔗
Hint HINT_NONE = 0
Hint HINT_RANGE = 1
A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max) in shader code.
Hint HINT_RANGE_STEP = 2
A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step) in shader code.
Hint HINT_MAX = 3
Represents the size of the Hint enum.
Property Descriptions
A default value to be assigned within the shader.
bool default_value_enabled = false 🔗
Enables usage of the default_value.
A hint applied to the uniform, which controls the values it can take when set through the Inspector.
Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.