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VisualShaderNodeFloatParameter

Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object

A scalar float parameter to be used within the visual shader graph.

Description

Translated to uniform float in the shader language.

Properties

floatdefault_value0.0
booldefault_value_enabledfalse
Hinthint0
floatmax1.0
floatmin0.0
floatstep0.1

Enumerations

enum Hint: 🔗

Hint HINT_NONE = 0

No hint used.

Hint HINT_RANGE = 1

A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max) in shader code.

Hint HINT_RANGE_STEP = 2

A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step) in shader code.

Hint HINT_MAX = 3

Represents the size of the Hint enum.


Property Descriptions

float default_value = 0.0 🔗

  • void set_default_value\ (\ value: float\ )
  • float get_default_value\ (\ )

A default value to be assigned within the shader.


bool default_value_enabled = false 🔗

  • void set_default_value_enabled\ (\ value: bool\ )
  • bool is_default_value_enabled\ (\ )

Enables usage of the default_value.


Hint hint = 0 🔗

  • void set_hint\ (\ value: Hint\ )
  • Hint get_hint\ (\ )

A hint applied to the uniform, which controls the values it can take when set through the Inspector.


float max = 1.0 🔗

  • void set_max\ (\ value: float\ )
  • float get_max\ (\ )

Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.


float min = 0.0 🔗

  • void set_min\ (\ value: float\ )
  • float get_min\ (\ )

Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.


float step = 0.1 🔗

  • void set_step\ (\ value: float\ )
  • float get_step\ (\ )

Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.