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GridMapEditorPlugin

Inherits: EditorPlugin < Node < Object

Editor for GridMap nodes.

Description

GridMapEditorPlugin provides access to the GridMap editor functionality.

Methods

voidclear_selection\ (\ )
GridMapget_current_grid_map\ (\ ) const
Arrayget_selected_cells\ (\ ) const
intget_selected_palette_item\ (\ ) const
AABBget_selection\ (\ ) const
boolhas_selection\ (\ ) const
voidset_selected_palette_item\ (\ item: int\ ) const
voidset_selection\ (\ begin: Vector3i, end: Vector3i\ )

Method Descriptions

void clear_selection\ (\ ) 🔗

Deselects any currently selected cells.


GridMap get_current_grid_map\ (\ ) const 🔗

Returns the GridMap node currently edited by the grid map editor.


Array get_selected_cells\ (\ ) const 🔗

Returns an array of Vector3i\ s with the selected cells' coordinates.


int get_selected_palette_item\ (\ ) const 🔗

Returns the index of the selected MeshLibrary item in the grid map editor's palette or -1 if no item is selected.

\ Note: The indices might not be in the same order as they appear in the editor's interface.


AABB get_selection\ (\ ) const 🔗

Returns the cell coordinate bounds of the current selection. Use has_selection() to check if there is an active selection.


bool has_selection\ (\ ) const 🔗

Returns true if there are selected cells.


void set_selected_palette_item\ (\ item: int\ ) const 🔗

Selects the MeshLibrary item with the given index in the grid map editor's palette. If a negative index is given, no item will be selected. If a value greater than the last index is given, the last item will be selected.

\ Note: The indices might not be in the same order as they appear in the editor's interface.


void set_selection\ (\ begin: Vector3i, end: Vector3i\ ) 🔗

Selects the cells inside the given bounds from begin to end.