PhysicsServer3DRenderingServerHandler
Inherits: Object
A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server() with a rendering handler for soft bodies.
Methods
void | _set_aabb\ (\ aabb: AABB\ ) virtual required |
|---|---|
void | _set_normal\ (\ vertex_id: int, normal: Vector3\ ) virtual required |
void | _set_vertex\ (\ vertex_id: int, vertex: Vector3\ ) virtual required |
void | set_aabb\ (\ aabb: AABB\ ) |
void | set_normal\ (\ vertex_id: int, normal: Vector3\ ) |
void | set_vertex\ (\ vertex_id: int, vertex: Vector3\ ) |
Method Descriptions
void _set_aabb\ (\ aabb: AABB\ ) virtual required 🔗
Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.
void _set_normal\ (\ vertex_id: int, normal: Vector3\ ) virtual required 🔗
Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id.
\ Note: The normal parameter used to be of type const void* prior to Godot 4.2.
void _set_vertex\ (\ vertex_id: int, vertex: Vector3\ ) virtual required 🔗
Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id.
\ Note: The vertex parameter used to be of type const void* prior to Godot 4.2.
void set_aabb\ (\ aabb: AABB\ ) 🔗
Sets the bounding box for the SoftBody3D.
void set_normal\ (\ vertex_id: int, normal: Vector3\ ) 🔗
Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.
void set_vertex\ (\ vertex_id: int, vertex: Vector3\ ) 🔗
Sets the position for the SoftBody3D vertex at the index specified by vertex_id.