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InputEventMouse

Inherits: InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object

Inherited By: InputEventMouseButton, InputEventMouseMotion

Base input event type for mouse events.

Description

Stores general information about mouse events.

Tutorials

Properties

BitField[MouseButtonMask]button_mask0
Vector2global_positionVector2(0, 0)
Vector2positionVector2(0, 0)

Property Descriptions

BitField[MouseButtonMask] button_mask = 0 🔗

The mouse button mask identifier, one of or a bitwise combination of the MouseButton button masks.


Vector2 global_position = Vector2(0, 0) 🔗

  • void set_global_position\ (\ value: Vector2\ )
  • Vector2 get_global_position\ (\ )

When received in Node._input() or Node._unhandled_input(), returns the mouse's position in the root Viewport using the coordinate system of the root Viewport.

When received in Control._gui_input(), returns the mouse's position in the CanvasLayer that the Control is in using the coordinate system of the CanvasLayer.


Vector2 position = Vector2(0, 0) 🔗

When received in Node._input() or Node._unhandled_input(), returns the mouse's position in the Viewport this Node is in using the coordinate system of this Viewport.

When received in Control._gui_input(), returns the mouse's position in the Control using the local coordinate system of the Control.