InputEventMouse
Inherits: InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object
Inherited By: InputEventMouseButton, InputEventMouseMotion
Base input event type for mouse events.
Description
Stores general information about mouse events.
Tutorials
Properties
| BitField[MouseButtonMask] | button_mask | 0 |
|---|---|---|
| Vector2 | global_position | Vector2(0, 0) |
| Vector2 | position | Vector2(0, 0) |
Property Descriptions
BitField[MouseButtonMask] button_mask = 0 🔗
voidset_button_mask\ (\ value: BitField[MouseButtonMask]\ )- BitField[MouseButtonMask] get_button_mask\ (\ )
The mouse button mask identifier, one of or a bitwise combination of the MouseButton button masks.
Vector2 global_position = Vector2(0, 0) 🔗
When received in Node._input() or Node._unhandled_input(), returns the mouse's position in the root Viewport using the coordinate system of the root Viewport.
When received in Control._gui_input(), returns the mouse's position in the CanvasLayer that the Control is in using the coordinate system of the CanvasLayer.
Vector2 position = Vector2(0, 0) 🔗
When received in Node._input() or Node._unhandled_input(), returns the mouse's position in the Viewport this Node is in using the coordinate system of this Viewport.
When received in Control._gui_input(), returns the mouse's position in the Control using the local coordinate system of the Control.