Skin
Inherits: Resource < RefCounted < Object
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Methods
void | add_bind\ (\ bone: int, pose: Transform3D\ ) |
|---|---|
void | add_named_bind\ (\ name: String, pose: Transform3D\ ) |
void | clear_binds\ (\ ) |
| int | get_bind_bone\ (\ bind_index: int\ ) const |
| int | get_bind_count\ (\ ) const |
| StringName | get_bind_name\ (\ bind_index: int\ ) const |
| Transform3D | get_bind_pose\ (\ bind_index: int\ ) const |
void | set_bind_bone\ (\ bind_index: int, bone: int\ ) |
void | set_bind_count\ (\ bind_count: int\ ) |
void | set_bind_name\ (\ bind_index: int, name: StringName\ ) |
void | set_bind_pose\ (\ bind_index: int, pose: Transform3D\ ) |
Method Descriptions
void add_bind\ (\ bone: int, pose: Transform3D\ ) 🔗
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void add_named_bind\ (\ name: String, pose: Transform3D\ ) 🔗
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void clear_binds\ (\ ) 🔗
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int get_bind_bone\ (\ bind_index: int\ ) const 🔗
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int get_bind_count\ (\ ) const 🔗
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StringName get_bind_name\ (\ bind_index: int\ ) const 🔗
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Transform3D get_bind_pose\ (\ bind_index: int\ ) const 🔗
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void set_bind_bone\ (\ bind_index: int, bone: int\ ) 🔗
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void set_bind_count\ (\ bind_count: int\ ) 🔗
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void set_bind_name\ (\ bind_index: int, name: StringName\ ) 🔗
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void set_bind_pose\ (\ bind_index: int, pose: Transform3D\ ) 🔗
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