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PinJoint2D

Inherits: Joint2D < Node2D < CanvasItem < Node < Object

A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.

Description

A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody2D can be attached to a StaticBody2D to create a pendulum or a seesaw.

Properties

boolangular_limit_enabledfalse
floatangular_limit_lower0.0
floatangular_limit_upper0.0
boolmotor_enabledfalse
floatmotor_target_velocity0.0
floatsoftness0.0

Property Descriptions

bool angular_limit_enabled = false 🔗

  • void set_angular_limit_enabled\ (\ value: bool\ )
  • bool is_angular_limit_enabled\ (\ )

If true, the pin maximum and minimum rotation, defined by angular_limit_lower and angular_limit_upper are applied.


float angular_limit_lower = 0.0 🔗

  • void set_angular_limit_lower\ (\ value: float\ )
  • float get_angular_limit_lower\ (\ )

The minimum rotation. Only active if angular_limit_enabled is true.


float angular_limit_upper = 0.0 🔗

  • void set_angular_limit_upper\ (\ value: float\ )
  • float get_angular_limit_upper\ (\ )

The maximum rotation. Only active if angular_limit_enabled is true.


bool motor_enabled = false 🔗

  • void set_motor_enabled\ (\ value: bool\ )
  • bool is_motor_enabled\ (\ )

When activated, a motor turns the pin.


float motor_target_velocity = 0.0 🔗

  • void set_motor_target_velocity\ (\ value: float\ )
  • float get_motor_target_velocity\ (\ )

Target speed for the motor. In radians per second.


float softness = 0.0 🔗

  • void set_softness\ (\ value: float\ )
  • float get_softness\ (\ )

The higher this value, the more the bond to the pinned partner can flex.