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CylinderShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D cylinder shape used for physics collision.

Description

A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

\ Note: There are several known bugs with cylinder collision shapes. Using CapsuleShape3D or BoxShape3D instead is recommended.

\ Performance: CylinderShape3D is fast to check collisions against, but it is slower than CapsuleShape3D, BoxShape3D, and SphereShape3D.

Tutorials

Properties

floatheight2.0
floatradius0.5

Property Descriptions

float height = 2.0 🔗

  • void set_height\ (\ value: float\ )
  • float get_height\ (\ )

The cylinder's height.


float radius = 0.5 🔗

  • void set_radius\ (\ value: float\ )
  • float get_radius\ (\ )

The cylinder's radius.