WebSocketMultiplayerPeer
Inherits: MultiplayerPeer < PacketPeer < RefCounted < Object
Base class for WebSocket server and client.
Description
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the MultiplayerAPI.
\ Note: When exporting to Android, make sure to enable the INTERNET permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Properties
| PackedStringArray | handshake_headers | PackedStringArray() |
|---|---|---|
| float | handshake_timeout | 3.0 |
| int | inbound_buffer_size | 65535 |
| int | max_queued_packets | 4096 |
| int | outbound_buffer_size | 65535 |
| PackedStringArray | supported_protocols | PackedStringArray() |
Methods
| Error | create_client\ (\ url: String, tls_client_options: TLSOptions = null\ ) |
|---|---|
| Error | create_server\ (\ port: int, bind_address: String = "*", tls_server_options: TLSOptions = null\ ) |
| WebSocketPeer | get_peer\ (\ peer_id: int\ ) const |
| String | get_peer_address\ (\ id: int\ ) const |
| int | get_peer_port\ (\ id: int\ ) const |
Property Descriptions
PackedStringArray handshake_headers = PackedStringArray() 🔗
voidset_handshake_headers\ (\ value: PackedStringArray\ )- PackedStringArray get_handshake_headers\ (\ )
The extra headers to use during handshake. See WebSocketPeer.handshake_headers for more details.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
float handshake_timeout = 3.0 🔗
The maximum time each peer can stay in a connecting state before being dropped.
int inbound_buffer_size = 65535 🔗
The inbound buffer size for connected peers. See WebSocketPeer.inbound_buffer_size for more details.
int max_queued_packets = 4096 🔗
The maximum number of queued packets for connected peers. See WebSocketPeer.max_queued_packets for more details.
int outbound_buffer_size = 65535 🔗
The outbound buffer size for connected peers. See WebSocketPeer.outbound_buffer_size for more details.
PackedStringArray supported_protocols = PackedStringArray() 🔗
voidset_supported_protocols\ (\ value: PackedStringArray\ )- PackedStringArray get_supported_protocols\ (\ )
The supported WebSocket sub-protocols. See WebSocketPeer.supported_protocols for more details.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
Method Descriptions
Error create_client\ (\ url: String, tls_client_options: TLSOptions = null\ ) 🔗
Starts a new multiplayer client connecting to the given url. TLS certificates will be verified against the hostname when connecting using the wss:// protocol. You can pass the optional tls_client_options parameter to customize the trusted certification authorities, or disable the common name verification. See TLSOptions.client() and TLSOptions.client_unsafe().
\ Note: It is recommended to specify the scheme part of the URL, i.e. the url should start with either ws:// or wss://.
Error create_server\ (\ port: int, bind_address: String = "*", tls_server_options: TLSOptions = null\ ) 🔗
Starts a new multiplayer server listening on the given port. You can optionally specify a bind_address, and provide valid tls_server_options to use TLS. See TLSOptions.server().
WebSocketPeer get_peer\ (\ peer_id: int\ ) const 🔗
Returns the WebSocketPeer associated to the given peer_id.
String get_peer_address\ (\ id: int\ ) const 🔗
Returns the IP address of the given peer.
int get_peer_port\ (\ id: int\ ) const 🔗
Returns the remote port of the given peer.