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CameraTexture

Inherits: Texture2D < Texture < Resource < RefCounted < Object

Texture provided by a CameraFeed.

Description

This texture gives access to the camera texture provided by a CameraFeed.

\ Note: Many cameras supply YCbCr images which need to be converted in a shader.

Properties

intcamera_feed_id0
boolcamera_is_activefalse
boolresource_local_to_scenefalse (overrides Resource.resource_local_to_scene)
FeedImagewhich_feed0

Property Descriptions

int camera_feed_id = 0 🔗

  • void set_camera_feed_id\ (\ value: int\ )
  • int get_camera_feed_id\ (\ )

The ID of the CameraFeed for which we want to display the image.


bool camera_is_active = false 🔗

  • void set_camera_active\ (\ value: bool\ )
  • bool get_camera_active\ (\ )

Convenience property that gives access to the active property of the CameraFeed.


FeedImage which_feed = 0 🔗

Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.