CameraTexture
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Texture provided by a CameraFeed.
Description
This texture gives access to the camera texture provided by a CameraFeed.
\ Note: Many cameras supply YCbCr images which need to be converted in a shader.
Properties
| int | camera_feed_id | 0 |
|---|---|---|
| bool | camera_is_active | false |
| bool | resource_local_to_scene | false (overrides Resource.resource_local_to_scene) |
| FeedImage | which_feed | 0 |
Property Descriptions
The ID of the CameraFeed for which we want to display the image.
bool camera_is_active = false 🔗
Convenience property that gives access to the active property of the CameraFeed.
Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.