EditorScript
Inherits: RefCounted < Object
Base script that can be used to add extension functions to the editor.
Description
Scripts extending this class and implementing its _run() method can be executed from the Script Editor's File > Run menu option (or by pressing :kbd:Ctrl + Shift + X) while the editor is running. This is useful for adding custom in-editor functionality to Redot. For more complex additions, consider using EditorPlugin\ s instead.
If a script extending this class also has a global class name, it will be included in the editor's command palette.
\ Note: Extending scripts need to have tool mode enabled.
\ Example: Running the following script prints "Hello from the Redot Editor!":
@tool
extends EditorScript
func _run():
print("Hello from the Redot Editor!")
using Godot;
[Tool]
public partial class HelloEditor : EditorScript
{
public override void _Run()
{
GD.Print("Hello from the Redot Editor!");
}
}
\ Note: EditorScript is RefCounted, meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
Methods
void | _run\ (\ ) virtual required |
|---|---|
void | add_root_node\ (\ node: Node\ ) |
| EditorInterface | get_editor_interface\ (\ ) const |
| Node | get_scene\ (\ ) const |
Method Descriptions
void _run\ (\ ) virtual required 🔗
This method is executed by the Editor when File > Run is used.
void add_root_node\ (\ node: Node\ ) 🔗
Makes node root of the currently opened scene. Only works if the scene is empty. If the node is a scene instance, an inheriting scene will be created.
EditorInterface get_editor_interface\ (\ ) const 🔗
Deprecated: EditorInterface is a global singleton and can be accessed directly by its name.
Returns the EditorInterface singleton instance.
Returns the edited (current) scene's root Node. Equivalent of EditorInterface.get_edited_scene_root().