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PhysicsDirectSpaceState2DExtension

Inherits: PhysicsDirectSpaceState2D < Object

Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState2D implementations.

Description

This class extends PhysicsDirectSpaceState2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState2D.

Methods

bool_cast_motion\ (\ shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*\ ) virtual required
bool_collide_shape\ (\ shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*\ ) virtual required
int_intersect_point\ (\ position: Vector2, canvas_instance_id: int, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer2DExtensionShapeResult*, max_results: int\ ) virtual required
bool_intersect_ray\ (\ from: Vector2, to: Vector2, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, result: PhysicsServer2DExtensionRayResult*\ ) virtual required
int_intersect_shape\ (\ shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result: PhysicsServer2DExtensionShapeResult*, max_results: int\ ) virtual required
bool_rest_info\ (\ shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer2DExtensionShapeRestInfo*\ ) virtual required
boolis_body_excluded_from_query\ (\ body: RID\ ) const

Method Descriptions

bool _cast_motion\ (\ shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*\ ) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


bool _collide_shape\ (\ shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*\ ) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


int _intersect_point\ (\ position: Vector2, canvas_instance_id: int, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer2DExtensionShapeResult*, max_results: int\ ) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


bool _intersect_ray\ (\ from: Vector2, to: Vector2, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, result: PhysicsServer2DExtensionRayResult*\ ) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


int _intersect_shape\ (\ shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result: PhysicsServer2DExtensionShapeResult*, max_results: int\ ) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


bool _rest_info\ (\ shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer2DExtensionShapeRestInfo*\ ) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


bool is_body_excluded_from_query\ (\ body: RID\ ) const 🔗

There is currently no description for this method. Please help us by contributing one!