DPITexture
Experimental: This class may be changed or removed in future versions.
Inherits: Texture2D < Texture < Resource < RefCounted < Object
An automatically scalable Texture2D based on an SVG image.
Description
An automatically scalable Texture2D based on an SVG image. DPITexture\ s are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also ProjectSettings.display/window/stretch/mode ("canvas_items" mode) and Viewport.oversampling_override.
Properties
| float | base_scale | 1.0 |
|---|---|---|
| Dictionary | color_map | {} |
| bool | resource_local_to_scene | false (overrides Resource.resource_local_to_scene) |
| float | saturation | 1.0 |
Methods
| DPITexture | create_from_string\ (\ source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}\ ) static |
|---|---|
| RID | get_scaled_rid\ (\ ) const |
| String | get_source\ (\ ) const |
void | set_size_override\ (\ size: Vector2i\ ) |
void | set_source\ (\ source: String\ ) |
Property Descriptions
Texture scale. 1.0 is the original SVG size. Higher values result in a larger image.
Dictionary color_map = {} 🔗
voidset_color_map\ (\ value: Dictionary\ )- Dictionary get_color_map\ (\ )
If set, remaps texture colors according to Color-Color map.
Overrides texture saturation.
Method Descriptions
DPITexture create_from_string\ (\ source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}\ ) static 🔗
Creates a new DPITexture and initializes it by allocating and setting the SVG data from string.
RID get_scaled_rid\ (\ ) const 🔗
Returns the RID of the texture rasterized to match the oversampling of the currently drawn canvas item.
String get_source\ (\ ) const 🔗
Returns SVG source code.
void set_size_override\ (\ size: Vector2i\ ) 🔗
Resizes the texture to the specified dimensions.
void set_source\ (\ source: String\ ) 🔗
Sets SVG source code.