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CSGCylinder3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Cylinder shape.

Description

This node allows you to create a cylinder (or cone) for use with the CSG system.

\ Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

boolconefalse
floatheight2.0
Materialmaterial
floatradius0.5
intsides8
boolsmooth_facestrue

Property Descriptions

bool cone = false 🔗

  • void set_cone\ (\ value: bool\ )
  • bool is_cone\ (\ )

If true a cone is created, the radius will only apply to one side.


float height = 2.0 🔗

  • void set_height\ (\ value: float\ )
  • float get_height\ (\ )

The height of the cylinder.


Material material 🔗

The material used to render the cylinder.


float radius = 0.5 🔗

  • void set_radius\ (\ value: float\ )
  • float get_radius\ (\ )

The radius of the cylinder.


int sides = 8 🔗

  • void set_sides\ (\ value: int\ )
  • int get_sides\ (\ )

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.


bool smooth_faces = true 🔗

  • void set_smooth_faces\ (\ value: bool\ )
  • bool get_smooth_faces\ (\ )

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.