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PrismMesh

Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Class representing a prism-shaped PrimitiveMesh.

Description

Class representing a prism-shaped PrimitiveMesh.

Properties

floatleft_to_right0.5
Vector3sizeVector3(1, 1, 1)
intsubdivide_depth0
intsubdivide_height0
intsubdivide_width0

Property Descriptions

float left_to_right = 0.5 🔗

  • void set_left_to_right\ (\ value: float\ )
  • float get_left_to_right\ (\ )

Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.


Vector3 size = Vector3(1, 1, 1) 🔗

Size of the prism.


int subdivide_depth = 0 🔗

  • void set_subdivide_depth\ (\ value: int\ )
  • int get_subdivide_depth\ (\ )

Number of added edge loops along the Z axis.


int subdivide_height = 0 🔗

  • void set_subdivide_height\ (\ value: int\ )
  • int get_subdivide_height\ (\ )

Number of added edge loops along the Y axis.


int subdivide_width = 0 🔗

  • void set_subdivide_width\ (\ value: int\ )
  • int get_subdivide_width\ (\ )

Number of added edge loops along the X axis.