RDUniform
Inherits: RefCounted < Object
Shader uniform (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
| int | binding | 0 |
|---|---|---|
| UniformType | uniform_type | 3 |
Methods
void | add_id\ (\ id: RID\ ) |
|---|---|
void | clear_ids\ (\ ) |
| Array[RID] | get_ids\ (\ ) const |
Property Descriptions
The uniform's binding.
UniformType uniform_type = 3 🔗
voidset_uniform_type\ (\ value: UniformType\ )- UniformType get_uniform_type\ (\ )
The uniform's data type.
Method Descriptions
Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader.
void clear_ids\ (\ ) 🔗
Unbinds all ids currently bound to the uniform.
Array[RID] get_ids\ (\ ) const 🔗
Returns an array of all ids currently bound to the uniform.