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Texture2DRD

Inherits: Texture2D < Texture < Resource < RefCounted < Object

Texture for 2D that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Properties

boolresource_local_to_scenefalse (overrides Resource.resource_local_to_scene)
RIDtexture_rd_rid

Property Descriptions

RID texture_rd_rid 🔗

  • void set_texture_rd_rid\ (\ value: RID\ )
  • RID get_texture_rd_rid\ (\ )

The RID of the texture object created on the RenderingDevice.