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FogVolume

Inherits: VisualInstance3D < Node3D < Node < Object

A region that contributes to the default volumetric fog from the world environment.

Description

FogVolume\ s are used to add localized fog into the global volumetric fog effect. FogVolume\ s can also remove volumetric fog from specific areas if using a FogMaterial with a negative FogMaterial.density.

Performance of FogVolume\ s is directly related to their relative size on the screen and the complexity of their attached FogMaterial. It is best to keep FogVolume\ s relatively small and simple where possible.

\ Note: FogVolume\ s only have a visible effect if Environment.volumetric_fog_enabled is true. If you don't want fog to be globally visible (but only within FogVolume nodes), set Environment.volumetric_fog_density to 0.0.

Tutorials

Properties

Materialmaterial
FogVolumeShapeshape3
Vector3sizeVector3(2, 2, 2)

Property Descriptions

Material material 🔗

The Material used by the FogVolume. Can be either a built-in FogMaterial or a custom ShaderMaterial.


FogVolumeShape shape = 3 🔗

The shape of the FogVolume. This can be set to either RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID, RenderingServer.FOG_VOLUME_SHAPE_CONE, RenderingServer.FOG_VOLUME_SHAPE_CYLINDER, RenderingServer.FOG_VOLUME_SHAPE_BOX or RenderingServer.FOG_VOLUME_SHAPE_WORLD.


Vector3 size = Vector3(2, 2, 2) 🔗

The size of the FogVolume when shape is RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID, RenderingServer.FOG_VOLUME_SHAPE_CONE, RenderingServer.FOG_VOLUME_SHAPE_CYLINDER or RenderingServer.FOG_VOLUME_SHAPE_BOX.

\ Note: Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing ProjectSettings.rendering/environment/volumetric_fog/volume_depth (at a performance cost) or by decreasing Environment.volumetric_fog_length (at no performance cost, but at the cost of lower fog range). Alternatively, the FogVolume can be made thicker and use a lower density in the material.

\ Note: If shape is RenderingServer.FOG_VOLUME_SHAPE_CONE or RenderingServer.FOG_VOLUME_SHAPE_CYLINDER, the cone/cylinder will be adjusted to fit within the size. Non-uniform scaling of cone/cylinder shapes via the size property is not supported, but you can scale the FogVolume node instead.