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InputEventJoypadButton

Inherits: InputEvent < Resource < RefCounted < Object

Represents a gamepad button being pressed or released.

Description

Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.

Tutorials

Properties

JoyButtonbutton_index0
boolpressedfalse
floatpressure0.0

Property Descriptions

JoyButton button_index = 0 🔗

Button identifier. One of the JoyButton button constants.


bool pressed = false 🔗

  • void set_pressed\ (\ value: bool\ )
  • bool is_pressed\ (\ )

If true, the button's state is pressed. If false, the button's state is released.


float pressure = 0.0 🔗

  • void set_pressure\ (\ value: float\ )
  • float get_pressure\ (\ )

Deprecated: This property is never set by the engine and is always 0.