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PhysicsServer3DExtension

Inherits: PhysicsServer3D < Object

Provides virtual methods that can be overridden to create custom PhysicsServer3D implementations.

Description​

This class extends PhysicsServer3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsServer3D.

Methods​

void_area_add_shape\ (\ area: RID, shape: RID, transform: Transform3D, disabled: bool\ ) virtual required
void_area_attach_object_instance_id\ (\ area: RID, id: int\ ) virtual required
void_area_clear_shapes\ (\ area: RID\ ) virtual required
RID_area_create\ (\ ) virtual required
int_area_get_collision_layer\ (\ area: RID\ ) virtual required const
int_area_get_collision_mask\ (\ area: RID\ ) virtual required const
int_area_get_object_instance_id\ (\ area: RID\ ) virtual required const
Variant_area_get_param\ (\ area: RID, param: AreaParameter\ ) virtual required const
RID_area_get_shape\ (\ area: RID, shape_idx: int\ ) virtual required const
int_area_get_shape_count\ (\ area: RID\ ) virtual required const
Transform3D_area_get_shape_transform\ (\ area: RID, shape_idx: int\ ) virtual required const
RID_area_get_space\ (\ area: RID\ ) virtual required const
Transform3D_area_get_transform\ (\ area: RID\ ) virtual required const
void_area_remove_shape\ (\ area: RID, shape_idx: int\ ) virtual required
void_area_set_area_monitor_callback\ (\ area: RID, callback: Callable\ ) virtual required
void_area_set_collision_layer\ (\ area: RID, layer: int\ ) virtual required
void_area_set_collision_mask\ (\ area: RID, mask: int\ ) virtual required
void_area_set_monitor_callback\ (\ area: RID, callback: Callable\ ) virtual required
void_area_set_monitorable\ (\ area: RID, monitorable: bool\ ) virtual required
void_area_set_param\ (\ area: RID, param: AreaParameter, value: Variant\ ) virtual required
void_area_set_ray_pickable\ (\ area: RID, enable: bool\ ) virtual required
void_area_set_shape\ (\ area: RID, shape_idx: int, shape: RID\ ) virtual required
void_area_set_shape_disabled\ (\ area: RID, shape_idx: int, disabled: bool\ ) virtual required
void_area_set_shape_transform\ (\ area: RID, shape_idx: int, transform: Transform3D\ ) virtual required
void_area_set_space\ (\ area: RID, space: RID\ ) virtual required
void_area_set_transform\ (\ area: RID, transform: Transform3D\ ) virtual required
void_body_add_collision_exception\ (\ body: RID, excepted_body: RID\ ) virtual required
void_body_add_constant_central_force\ (\ body: RID, force: Vector3\ ) virtual required
void_body_add_constant_force\ (\ body: RID, force: Vector3, position: Vector3\ ) virtual required
void_body_add_constant_torque\ (\ body: RID, torque: Vector3\ ) virtual required
void_body_add_shape\ (\ body: RID, shape: RID, transform: Transform3D, disabled: bool\ ) virtual required
void_body_apply_central_force\ (\ body: RID, force: Vector3\ ) virtual required
void_body_apply_central_impulse\ (\ body: RID, impulse: Vector3\ ) virtual required
void_body_apply_force\ (\ body: RID, force: Vector3, position: Vector3\ ) virtual required
void_body_apply_impulse\ (\ body: RID, impulse: Vector3, position: Vector3\ ) virtual required
void_body_apply_torque\ (\ body: RID, torque: Vector3\ ) virtual required
void_body_apply_torque_impulse\ (\ body: RID, impulse: Vector3\ ) virtual required
void_body_attach_object_instance_id\ (\ body: RID, id: int\ ) virtual required
void_body_clear_shapes\ (\ body: RID\ ) virtual required
RID_body_create\ (\ ) virtual required
Array[RID]_body_get_collision_exceptions\ (\ body: RID\ ) virtual required const
int_body_get_collision_layer\ (\ body: RID\ ) virtual required const
int_body_get_collision_mask\ (\ body: RID\ ) virtual required const
float_body_get_collision_priority\ (\ body: RID\ ) virtual required const
Vector3_body_get_constant_force\ (\ body: RID\ ) virtual required const
Vector3_body_get_constant_torque\ (\ body: RID\ ) virtual required const
float_body_get_contacts_reported_depth_threshold\ (\ body: RID\ ) virtual required const
PhysicsDirectBodyState3D_body_get_direct_state\ (\ body: RID\ ) virtual required
int_body_get_max_contacts_reported\ (\ body: RID\ ) virtual required const
BodyMode_body_get_mode\ (\ body: RID\ ) virtual required const
int_body_get_object_instance_id\ (\ body: RID\ ) virtual required const
Variant_body_get_param\ (\ body: RID, param: BodyParameter\ ) virtual required const
RID_body_get_shape\ (\ body: RID, shape_idx: int\ ) virtual required const
int_body_get_shape_count\ (\ body: RID\ ) virtual required const
Transform3D_body_get_shape_transform\ (\ body: RID, shape_idx: int\ ) virtual required const
RID_body_get_space\ (\ body: RID\ ) virtual required const
Variant_body_get_state\ (\ body: RID, state: BodyState\ ) virtual required const
int_body_get_user_flags\ (\ body: RID\ ) virtual required const
bool_body_is_axis_locked\ (\ body: RID, axis: BodyAxis\ ) virtual required const
bool_body_is_continuous_collision_detection_enabled\ (\ body: RID\ ) virtual required const
bool_body_is_omitting_force_integration\ (\ body: RID\ ) virtual required const
void_body_remove_collision_exception\ (\ body: RID, excepted_body: RID\ ) virtual required
void_body_remove_shape\ (\ body: RID, shape_idx: int\ ) virtual required
void_body_reset_mass_properties\ (\ body: RID\ ) virtual required
void_body_set_axis_lock\ (\ body: RID, axis: BodyAxis, lock: bool\ ) virtual required
void_body_set_axis_velocity\ (\ body: RID, axis_velocity: Vector3\ ) virtual required
void_body_set_collision_layer\ (\ body: RID, layer: int\ ) virtual required
void_body_set_collision_mask\ (\ body: RID, mask: int\ ) virtual required
void_body_set_collision_priority\ (\ body: RID, priority: float\ ) virtual required
void_body_set_constant_force\ (\ body: RID, force: Vector3\ ) virtual required
void_body_set_constant_torque\ (\ body: RID, torque: Vector3\ ) virtual required
void_body_set_contacts_reported_depth_threshold\ (\ body: RID, threshold: float\ ) virtual required
void_body_set_enable_continuous_collision_detection\ (\ body: RID, enable: bool\ ) virtual required
void_body_set_force_integration_callback\ (\ body: RID, callable: Callable, userdata: Variant\ ) virtual required
void_body_set_max_contacts_reported\ (\ body: RID, amount: int\ ) virtual required
void_body_set_mode\ (\ body: RID, mode: BodyMode\ ) virtual required
void_body_set_omit_force_integration\ (\ body: RID, enable: bool\ ) virtual required
void_body_set_param\ (\ body: RID, param: BodyParameter, value: Variant\ ) virtual required
void_body_set_ray_pickable\ (\ body: RID, enable: bool\ ) virtual required
void_body_set_shape\ (\ body: RID, shape_idx: int, shape: RID\ ) virtual required
void_body_set_shape_disabled\ (\ body: RID, shape_idx: int, disabled: bool\ ) virtual required
void_body_set_shape_transform\ (\ body: RID, shape_idx: int, transform: Transform3D\ ) virtual required
void_body_set_space\ (\ body: RID, space: RID\ ) virtual required
void_body_set_state\ (\ body: RID, state: BodyState, value: Variant\ ) virtual required
void_body_set_state_sync_callback\ (\ body: RID, callable: Callable\ ) virtual required
void_body_set_user_flags\ (\ body: RID, flags: int\ ) virtual required
bool_body_test_motion\ (\ body: RID, from: Transform3D, motion: Vector3, margin: float, max_collisions: int, collide_separation_ray: bool, recovery_as_collision: bool, result: PhysicsServer3DExtensionMotionResult*\ ) virtual required const
RID_box_shape_create\ (\ ) virtual required
RID_capsule_shape_create\ (\ ) virtual required
RID_concave_polygon_shape_create\ (\ ) virtual required
float_cone_twist_joint_get_param\ (\ joint: RID, param: ConeTwistJointParam\ ) virtual required const
void_cone_twist_joint_set_param\ (\ joint: RID, param: ConeTwistJointParam, value: float\ ) virtual required
RID_convex_polygon_shape_create\ (\ ) virtual required
RID_custom_shape_create\ (\ ) virtual required
RID_cylinder_shape_create\ (\ ) virtual required
void_end_sync\ (\ ) virtual required
void_finish\ (\ ) virtual required
void_flush_queries\ (\ ) virtual required
void_free_rid\ (\ rid: RID\ ) virtual required
bool_generic_6dof_joint_get_flag\ (\ joint: RID, axis: Axis, flag: G6DOFJointAxisFlag\ ) virtual required const
float_generic_6dof_joint_get_param\ (\ joint: RID, axis: Axis, param: G6DOFJointAxisParam\ ) virtual required const
void_generic_6dof_joint_set_flag\ (\ joint: RID, axis: Axis, flag: G6DOFJointAxisFlag, enable: bool\ ) virtual required
void_generic_6dof_joint_set_param\ (\ joint: RID, axis: Axis, param: G6DOFJointAxisParam, value: float\ ) virtual required
int_get_process_info\ (\ process_info: ProcessInfo\ ) virtual required
RID_heightmap_shape_create\ (\ ) virtual required
bool_hinge_joint_get_flag\ (\ joint: RID, flag: HingeJointFlag\ ) virtual required const
float_hinge_joint_get_param\ (\ joint: RID, param: HingeJointParam\ ) virtual required const
void_hinge_joint_set_flag\ (\ joint: RID, flag: HingeJointFlag, enabled: bool\ ) virtual required
void_hinge_joint_set_param\ (\ joint: RID, param: HingeJointParam, value: float\ ) virtual required
void_init\ (\ ) virtual required
bool_is_flushing_queries\ (\ ) virtual required const
void_joint_clear\ (\ joint: RID\ ) virtual required
RID_joint_create\ (\ ) virtual required
void_joint_disable_collisions_between_bodies\ (\ joint: RID, disable: bool\ ) virtual required
int_joint_get_solver_priority\ (\ joint: RID\ ) virtual required const
JointType_joint_get_type\ (\ joint: RID\ ) virtual required const
bool_joint_is_disabled_collisions_between_bodies\ (\ joint: RID\ ) virtual required const
void_joint_make_cone_twist\ (\ joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D\ ) virtual required
void_joint_make_generic_6dof\ (\ joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D\ ) virtual required
void_joint_make_hinge\ (\ joint: RID, body_A: RID, hinge_A: Transform3D, body_B: RID, hinge_B: Transform3D\ ) virtual required
void_joint_make_hinge_simple\ (\ joint: RID, body_A: RID, pivot_A: Vector3, axis_A: Vector3, body_B: RID, pivot_B: Vector3, axis_B: Vector3\ ) virtual required
void_joint_make_pin\ (\ joint: RID, body_A: RID, local_A: Vector3, body_B: RID, local_B: Vector3\ ) virtual required
void_joint_make_slider\ (\ joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D\ ) virtual required
void_joint_set_solver_priority\ (\ joint: RID, priority: int\ ) virtual required
Vector3_pin_joint_get_local_a\ (\ joint: RID\ ) virtual required const
Vector3_pin_joint_get_local_b\ (\ joint: RID\ ) virtual required const
float_pin_joint_get_param\ (\ joint: RID, param: PinJointParam\ ) virtual required const
void_pin_joint_set_local_a\ (\ joint: RID, local_A: Vector3\ ) virtual required
void_pin_joint_set_local_b\ (\ joint: RID, local_B: Vector3\ ) virtual required
void_pin_joint_set_param\ (\ joint: RID, param: PinJointParam, value: float\ ) virtual required
RID_separation_ray_shape_create\ (\ ) virtual required
void_set_active\ (\ active: bool\ ) virtual required
float_shape_get_custom_solver_bias\ (\ shape: RID\ ) virtual required const
Variant_shape_get_data\ (\ shape: RID\ ) virtual required const
float_shape_get_margin\ (\ shape: RID\ ) virtual required const
ShapeType_shape_get_type\ (\ shape: RID\ ) virtual required const
void_shape_set_custom_solver_bias\ (\ shape: RID, bias: float\ ) virtual required
void_shape_set_data\ (\ shape: RID, data: Variant\ ) virtual required
void_shape_set_margin\ (\ shape: RID, margin: float\ ) virtual required
float_slider_joint_get_param\ (\ joint: RID, param: SliderJointParam\ ) virtual required const
void_slider_joint_set_param\ (\ joint: RID, param: SliderJointParam, value: float\ ) virtual required
void_soft_body_add_collision_exception\ (\ body: RID, body_b: RID\ ) virtual required
void_soft_body_apply_central_force\ (\ body: RID, force: Vector3\ ) virtual required
void_soft_body_apply_central_impulse\ (\ body: RID, impulse: Vector3\ ) virtual required
void_soft_body_apply_point_force\ (\ body: RID, point_index: int, force: Vector3\ ) virtual required
void_soft_body_apply_point_impulse\ (\ body: RID, point_index: int, impulse: Vector3\ ) virtual required
RID_soft_body_create\ (\ ) virtual required
AABB_soft_body_get_bounds\ (\ body: RID\ ) virtual required const
Array[RID]_soft_body_get_collision_exceptions\ (\ body: RID\ ) virtual required const
int_soft_body_get_collision_layer\ (\ body: RID\ ) virtual required const
int_soft_body_get_collision_mask\ (\ body: RID\ ) virtual required const
float_soft_body_get_damping_coefficient\ (\ body: RID\ ) virtual required const
float_soft_body_get_drag_coefficient\ (\ body: RID\ ) virtual required const
float_soft_body_get_linear_stiffness\ (\ body: RID\ ) virtual required const
Vector3_soft_body_get_point_global_position\ (\ body: RID, point_index: int\ ) virtual required const
float_soft_body_get_pressure_coefficient\ (\ body: RID\ ) virtual required const
float_soft_body_get_shrinking_factor\ (\ body: RID\ ) virtual required const
int_soft_body_get_simulation_precision\ (\ body: RID\ ) virtual required const
RID_soft_body_get_space\ (\ body: RID\ ) virtual required const
Variant_soft_body_get_state\ (\ body: RID, state: BodyState\ ) virtual required const
float_soft_body_get_total_mass\ (\ body: RID\ ) virtual required const
bool_soft_body_is_point_pinned\ (\ body: RID, point_index: int\ ) virtual required const
void_soft_body_move_point\ (\ body: RID, point_index: int, global_position: Vector3\ ) virtual required
void_soft_body_pin_point\ (\ body: RID, point_index: int, pin: bool\ ) virtual required
void_soft_body_remove_all_pinned_points\ (\ body: RID\ ) virtual required
void_soft_body_remove_collision_exception\ (\ body: RID, body_b: RID\ ) virtual required
void_soft_body_set_collision_layer\ (\ body: RID, layer: int\ ) virtual required
void_soft_body_set_collision_mask\ (\ body: RID, mask: int\ ) virtual required
void_soft_body_set_damping_coefficient\ (\ body: RID, damping_coefficient: float\ ) virtual required
void_soft_body_set_drag_coefficient\ (\ body: RID, drag_coefficient: float\ ) virtual required
void_soft_body_set_linear_stiffness\ (\ body: RID, linear_stiffness: float\ ) virtual required
void_soft_body_set_mesh\ (\ body: RID, mesh: RID\ ) virtual required
void_soft_body_set_pressure_coefficient\ (\ body: RID, pressure_coefficient: float\ ) virtual required
void_soft_body_set_ray_pickable\ (\ body: RID, enable: bool\ ) virtual required
void_soft_body_set_shrinking_factor\ (\ body: RID, shrinking_factor: float\ ) virtual required
void_soft_body_set_simulation_precision\ (\ body: RID, simulation_precision: int\ ) virtual required
void_soft_body_set_space\ (\ body: RID, space: RID\ ) virtual required
void_soft_body_set_state\ (\ body: RID, state: BodyState, variant: Variant\ ) virtual required
void_soft_body_set_total_mass\ (\ body: RID, total_mass: float\ ) virtual required
void_soft_body_set_transform\ (\ body: RID, transform: Transform3D\ ) virtual required
void_soft_body_update_rendering_server\ (\ body: RID, rendering_server_handler: PhysicsServer3DRenderingServerHandler\ ) virtual required
RID_space_create\ (\ ) virtual required
int_space_get_contact_count\ (\ space: RID\ ) virtual required const
PackedVector3Array_space_get_contacts\ (\ space: RID\ ) virtual required const
PhysicsDirectSpaceState3D_space_get_direct_state\ (\ space: RID\ ) virtual required
float_space_get_param\ (\ space: RID, param: SpaceParameter\ ) virtual required const
bool_space_is_active\ (\ space: RID\ ) virtual required const
void_space_set_active\ (\ space: RID, active: bool\ ) virtual required
void_space_set_debug_contacts\ (\ space: RID, max_contacts: int\ ) virtual required
void_space_set_param\ (\ space: RID, param: SpaceParameter, value: float\ ) virtual required
RID_sphere_shape_create\ (\ ) virtual required
void_step\ (\ step: float\ ) virtual required
void_sync\ (\ ) virtual required
RID_world_boundary_shape_create\ (\ ) virtual required
boolbody_test_motion_is_excluding_body\ (\ body: RID\ ) const
boolbody_test_motion_is_excluding_object\ (\ object: int\ ) const

Method Descriptions​

void _area_add_shape\ (\ area: RID, shape: RID, transform: Transform3D, disabled: bool\ ) virtual required 🔗

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void _area_attach_object_instance_id\ (\ area: RID, id: int\ ) virtual required 🔗

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void _area_clear_shapes\ (\ area: RID\ ) virtual required 🔗

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RID _area_create\ (\ ) virtual required 🔗

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int _area_get_collision_layer\ (\ area: RID\ ) virtual required const 🔗

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int _area_get_collision_mask\ (\ area: RID\ ) virtual required const 🔗

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int _area_get_object_instance_id\ (\ area: RID\ ) virtual required const 🔗

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Variant _area_get_param\ (\ area: RID, param: AreaParameter\ ) virtual required const 🔗

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RID _area_get_shape\ (\ area: RID, shape_idx: int\ ) virtual required const 🔗

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int _area_get_shape_count\ (\ area: RID\ ) virtual required const 🔗

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Transform3D _area_get_shape_transform\ (\ area: RID, shape_idx: int\ ) virtual required const 🔗

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RID _area_get_space\ (\ area: RID\ ) virtual required const 🔗

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Transform3D _area_get_transform\ (\ area: RID\ ) virtual required const 🔗

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void _area_remove_shape\ (\ area: RID, shape_idx: int\ ) virtual required 🔗

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void _area_set_area_monitor_callback\ (\ area: RID, callback: Callable\ ) virtual required 🔗

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void _area_set_collision_layer\ (\ area: RID, layer: int\ ) virtual required 🔗

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void _area_set_collision_mask\ (\ area: RID, mask: int\ ) virtual required 🔗

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void _area_set_monitor_callback\ (\ area: RID, callback: Callable\ ) virtual required 🔗

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void _area_set_monitorable\ (\ area: RID, monitorable: bool\ ) virtual required 🔗

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void _area_set_param\ (\ area: RID, param: AreaParameter, value: Variant\ ) virtual required 🔗

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void _area_set_ray_pickable\ (\ area: RID, enable: bool\ ) virtual required 🔗

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void _area_set_shape\ (\ area: RID, shape_idx: int, shape: RID\ ) virtual required 🔗

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void _area_set_shape_disabled\ (\ area: RID, shape_idx: int, disabled: bool\ ) virtual required 🔗

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void _area_set_shape_transform\ (\ area: RID, shape_idx: int, transform: Transform3D\ ) virtual required 🔗

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void _area_set_space\ (\ area: RID, space: RID\ ) virtual required 🔗

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void _area_set_transform\ (\ area: RID, transform: Transform3D\ ) virtual required 🔗

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void _body_add_collision_exception\ (\ body: RID, excepted_body: RID\ ) virtual required 🔗

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void _body_add_constant_central_force\ (\ body: RID, force: Vector3\ ) virtual required 🔗

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void _body_add_constant_force\ (\ body: RID, force: Vector3, position: Vector3\ ) virtual required 🔗

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void _body_add_constant_torque\ (\ body: RID, torque: Vector3\ ) virtual required 🔗

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void _body_add_shape\ (\ body: RID, shape: RID, transform: Transform3D, disabled: bool\ ) virtual required 🔗

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void _body_apply_central_force\ (\ body: RID, force: Vector3\ ) virtual required 🔗

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void _body_apply_central_impulse\ (\ body: RID, impulse: Vector3\ ) virtual required 🔗

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void _body_apply_force\ (\ body: RID, force: Vector3, position: Vector3\ ) virtual required 🔗

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void _body_apply_impulse\ (\ body: RID, impulse: Vector3, position: Vector3\ ) virtual required 🔗

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void _body_apply_torque\ (\ body: RID, torque: Vector3\ ) virtual required 🔗

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void _body_apply_torque_impulse\ (\ body: RID, impulse: Vector3\ ) virtual required 🔗

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void _body_attach_object_instance_id\ (\ body: RID, id: int\ ) virtual required 🔗

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void _body_clear_shapes\ (\ body: RID\ ) virtual required 🔗

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RID _body_create\ (\ ) virtual required 🔗

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Array[RID] _body_get_collision_exceptions\ (\ body: RID\ ) virtual required const 🔗

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int _body_get_collision_layer\ (\ body: RID\ ) virtual required const 🔗

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int _body_get_collision_mask\ (\ body: RID\ ) virtual required const 🔗

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float _body_get_collision_priority\ (\ body: RID\ ) virtual required const 🔗

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Vector3 _body_get_constant_force\ (\ body: RID\ ) virtual required const 🔗

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Vector3 _body_get_constant_torque\ (\ body: RID\ ) virtual required const 🔗

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float _body_get_contacts_reported_depth_threshold\ (\ body: RID\ ) virtual required const 🔗

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PhysicsDirectBodyState3D _body_get_direct_state\ (\ body: RID\ ) virtual required 🔗

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int _body_get_max_contacts_reported\ (\ body: RID\ ) virtual required const 🔗

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BodyMode _body_get_mode\ (\ body: RID\ ) virtual required const 🔗

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int _body_get_object_instance_id\ (\ body: RID\ ) virtual required const 🔗

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Variant _body_get_param\ (\ body: RID, param: BodyParameter\ ) virtual required const 🔗

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RID _body_get_shape\ (\ body: RID, shape_idx: int\ ) virtual required const 🔗

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int _body_get_shape_count\ (\ body: RID\ ) virtual required const 🔗

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Transform3D _body_get_shape_transform\ (\ body: RID, shape_idx: int\ ) virtual required const 🔗

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RID _body_get_space\ (\ body: RID\ ) virtual required const 🔗

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Variant _body_get_state\ (\ body: RID, state: BodyState\ ) virtual required const 🔗

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int _body_get_user_flags\ (\ body: RID\ ) virtual required const 🔗

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bool _body_is_axis_locked\ (\ body: RID, axis: BodyAxis\ ) virtual required const 🔗

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bool _body_is_continuous_collision_detection_enabled\ (\ body: RID\ ) virtual required const 🔗

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bool _body_is_omitting_force_integration\ (\ body: RID\ ) virtual required const 🔗

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void _body_remove_collision_exception\ (\ body: RID, excepted_body: RID\ ) virtual required 🔗

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void _body_remove_shape\ (\ body: RID, shape_idx: int\ ) virtual required 🔗

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void _body_reset_mass_properties\ (\ body: RID\ ) virtual required 🔗

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void _body_set_axis_lock\ (\ body: RID, axis: BodyAxis, lock: bool\ ) virtual required 🔗

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void _body_set_axis_velocity\ (\ body: RID, axis_velocity: Vector3\ ) virtual required 🔗

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void _body_set_collision_layer\ (\ body: RID, layer: int\ ) virtual required 🔗

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void _body_set_collision_mask\ (\ body: RID, mask: int\ ) virtual required 🔗

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void _body_set_collision_priority\ (\ body: RID, priority: float\ ) virtual required 🔗

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void _body_set_constant_force\ (\ body: RID, force: Vector3\ ) virtual required 🔗

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void _body_set_constant_torque\ (\ body: RID, torque: Vector3\ ) virtual required 🔗

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void _body_set_contacts_reported_depth_threshold\ (\ body: RID, threshold: float\ ) virtual required 🔗

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void _body_set_enable_continuous_collision_detection\ (\ body: RID, enable: bool\ ) virtual required 🔗

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void _body_set_force_integration_callback\ (\ body: RID, callable: Callable, userdata: Variant\ ) virtual required 🔗

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void _body_set_max_contacts_reported\ (\ body: RID, amount: int\ ) virtual required 🔗

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void _body_set_mode\ (\ body: RID, mode: BodyMode\ ) virtual required 🔗

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void _body_set_omit_force_integration\ (\ body: RID, enable: bool\ ) virtual required 🔗

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void _body_set_param\ (\ body: RID, param: BodyParameter, value: Variant\ ) virtual required 🔗

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void _body_set_ray_pickable\ (\ body: RID, enable: bool\ ) virtual required 🔗

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void _body_set_shape\ (\ body: RID, shape_idx: int, shape: RID\ ) virtual required 🔗

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void _body_set_shape_disabled\ (\ body: RID, shape_idx: int, disabled: bool\ ) virtual required 🔗

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void _body_set_shape_transform\ (\ body: RID, shape_idx: int, transform: Transform3D\ ) virtual required 🔗

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void _body_set_space\ (\ body: RID, space: RID\ ) virtual required 🔗

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void _body_set_state\ (\ body: RID, state: BodyState, value: Variant\ ) virtual required 🔗

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void _body_set_state_sync_callback\ (\ body: RID, callable: Callable\ ) virtual required 🔗

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void _body_set_user_flags\ (\ body: RID, flags: int\ ) virtual required 🔗

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bool _body_test_motion\ (\ body: RID, from: Transform3D, motion: Vector3, margin: float, max_collisions: int, collide_separation_ray: bool, recovery_as_collision: bool, result: PhysicsServer3DExtensionMotionResult*\ ) virtual required const 🔗

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RID _box_shape_create\ (\ ) virtual required 🔗

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RID _capsule_shape_create\ (\ ) virtual required 🔗

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RID _concave_polygon_shape_create\ (\ ) virtual required 🔗

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float _cone_twist_joint_get_param\ (\ joint: RID, param: ConeTwistJointParam\ ) virtual required const 🔗

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void _cone_twist_joint_set_param\ (\ joint: RID, param: ConeTwistJointParam, value: float\ ) virtual required 🔗

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RID _convex_polygon_shape_create\ (\ ) virtual required 🔗

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RID _custom_shape_create\ (\ ) virtual required 🔗

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RID _cylinder_shape_create\ (\ ) virtual required 🔗

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void _end_sync\ (\ ) virtual required 🔗

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void _finish\ (\ ) virtual required 🔗

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void _flush_queries\ (\ ) virtual required 🔗

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void _free_rid\ (\ rid: RID\ ) virtual required 🔗

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bool _generic_6dof_joint_get_flag\ (\ joint: RID, axis: Axis, flag: G6DOFJointAxisFlag\ ) virtual required const 🔗

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float _generic_6dof_joint_get_param\ (\ joint: RID, axis: Axis, param: G6DOFJointAxisParam\ ) virtual required const 🔗

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void _generic_6dof_joint_set_flag\ (\ joint: RID, axis: Axis, flag: G6DOFJointAxisFlag, enable: bool\ ) virtual required 🔗

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void _generic_6dof_joint_set_param\ (\ joint: RID, axis: Axis, param: G6DOFJointAxisParam, value: float\ ) virtual required 🔗

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int _get_process_info\ (\ process_info: ProcessInfo\ ) virtual required 🔗

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RID _heightmap_shape_create\ (\ ) virtual required 🔗

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bool _hinge_joint_get_flag\ (\ joint: RID, flag: HingeJointFlag\ ) virtual required const 🔗

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float _hinge_joint_get_param\ (\ joint: RID, param: HingeJointParam\ ) virtual required const 🔗

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void _hinge_joint_set_flag\ (\ joint: RID, flag: HingeJointFlag, enabled: bool\ ) virtual required 🔗

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void _hinge_joint_set_param\ (\ joint: RID, param: HingeJointParam, value: float\ ) virtual required 🔗

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void _init\ (\ ) virtual required 🔗

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bool _is_flushing_queries\ (\ ) virtual required const 🔗

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void _joint_clear\ (\ joint: RID\ ) virtual required 🔗

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RID _joint_create\ (\ ) virtual required 🔗

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void _joint_disable_collisions_between_bodies\ (\ joint: RID, disable: bool\ ) virtual required 🔗

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int _joint_get_solver_priority\ (\ joint: RID\ ) virtual required const 🔗

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JointType _joint_get_type\ (\ joint: RID\ ) virtual required const 🔗

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bool _joint_is_disabled_collisions_between_bodies\ (\ joint: RID\ ) virtual required const 🔗

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void _joint_make_cone_twist\ (\ joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D\ ) virtual required 🔗

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void _joint_make_generic_6dof\ (\ joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D\ ) virtual required 🔗

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void _joint_make_hinge\ (\ joint: RID, body_A: RID, hinge_A: Transform3D, body_B: RID, hinge_B: Transform3D\ ) virtual required 🔗

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void _joint_make_hinge_simple\ (\ joint: RID, body_A: RID, pivot_A: Vector3, axis_A: Vector3, body_B: RID, pivot_B: Vector3, axis_B: Vector3\ ) virtual required 🔗

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void _joint_make_pin\ (\ joint: RID, body_A: RID, local_A: Vector3, body_B: RID, local_B: Vector3\ ) virtual required 🔗

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void _joint_make_slider\ (\ joint: RID, body_A: RID, local_ref_A: Transform3D, body_B: RID, local_ref_B: Transform3D\ ) virtual required 🔗

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void _joint_set_solver_priority\ (\ joint: RID, priority: int\ ) virtual required 🔗

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Vector3 _pin_joint_get_local_a\ (\ joint: RID\ ) virtual required const 🔗

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Vector3 _pin_joint_get_local_b\ (\ joint: RID\ ) virtual required const 🔗

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float _pin_joint_get_param\ (\ joint: RID, param: PinJointParam\ ) virtual required const 🔗

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void _pin_joint_set_local_a\ (\ joint: RID, local_A: Vector3\ ) virtual required 🔗

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void _pin_joint_set_local_b\ (\ joint: RID, local_B: Vector3\ ) virtual required 🔗

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void _pin_joint_set_param\ (\ joint: RID, param: PinJointParam, value: float\ ) virtual required 🔗

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RID _separation_ray_shape_create\ (\ ) virtual required 🔗

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void _set_active\ (\ active: bool\ ) virtual required 🔗

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float _shape_get_custom_solver_bias\ (\ shape: RID\ ) virtual required const 🔗

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Variant _shape_get_data\ (\ shape: RID\ ) virtual required const 🔗

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float _shape_get_margin\ (\ shape: RID\ ) virtual required const 🔗

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ShapeType _shape_get_type\ (\ shape: RID\ ) virtual required const 🔗

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void _shape_set_custom_solver_bias\ (\ shape: RID, bias: float\ ) virtual required 🔗

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void _shape_set_data\ (\ shape: RID, data: Variant\ ) virtual required 🔗

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void _shape_set_margin\ (\ shape: RID, margin: float\ ) virtual required 🔗

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float _slider_joint_get_param\ (\ joint: RID, param: SliderJointParam\ ) virtual required const 🔗

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void _slider_joint_set_param\ (\ joint: RID, param: SliderJointParam, value: float\ ) virtual required 🔗

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void _soft_body_add_collision_exception\ (\ body: RID, body_b: RID\ ) virtual required 🔗

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void _soft_body_apply_central_force\ (\ body: RID, force: Vector3\ ) virtual required 🔗

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void _soft_body_apply_central_impulse\ (\ body: RID, impulse: Vector3\ ) virtual required 🔗

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void _soft_body_apply_point_force\ (\ body: RID, point_index: int, force: Vector3\ ) virtual required 🔗

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void _soft_body_apply_point_impulse\ (\ body: RID, point_index: int, impulse: Vector3\ ) virtual required 🔗

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RID _soft_body_create\ (\ ) virtual required 🔗

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AABB _soft_body_get_bounds\ (\ body: RID\ ) virtual required const 🔗

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Array[RID] _soft_body_get_collision_exceptions\ (\ body: RID\ ) virtual required const 🔗

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int _soft_body_get_collision_layer\ (\ body: RID\ ) virtual required const 🔗

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int _soft_body_get_collision_mask\ (\ body: RID\ ) virtual required const 🔗

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float _soft_body_get_damping_coefficient\ (\ body: RID\ ) virtual required const 🔗

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float _soft_body_get_drag_coefficient\ (\ body: RID\ ) virtual required const 🔗

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float _soft_body_get_linear_stiffness\ (\ body: RID\ ) virtual required const 🔗

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Vector3 _soft_body_get_point_global_position\ (\ body: RID, point_index: int\ ) virtual required const 🔗

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float _soft_body_get_pressure_coefficient\ (\ body: RID\ ) virtual required const 🔗

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float _soft_body_get_shrinking_factor\ (\ body: RID\ ) virtual required const 🔗

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int _soft_body_get_simulation_precision\ (\ body: RID\ ) virtual required const 🔗

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RID _soft_body_get_space\ (\ body: RID\ ) virtual required const 🔗

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Variant _soft_body_get_state\ (\ body: RID, state: BodyState\ ) virtual required const 🔗

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float _soft_body_get_total_mass\ (\ body: RID\ ) virtual required const 🔗

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bool _soft_body_is_point_pinned\ (\ body: RID, point_index: int\ ) virtual required const 🔗

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void _soft_body_move_point\ (\ body: RID, point_index: int, global_position: Vector3\ ) virtual required 🔗

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void _soft_body_pin_point\ (\ body: RID, point_index: int, pin: bool\ ) virtual required 🔗

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void _soft_body_remove_all_pinned_points\ (\ body: RID\ ) virtual required 🔗

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void _soft_body_remove_collision_exception\ (\ body: RID, body_b: RID\ ) virtual required 🔗

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void _soft_body_set_collision_layer\ (\ body: RID, layer: int\ ) virtual required 🔗

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void _soft_body_set_collision_mask\ (\ body: RID, mask: int\ ) virtual required 🔗

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void _soft_body_set_damping_coefficient\ (\ body: RID, damping_coefficient: float\ ) virtual required 🔗

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void _soft_body_set_drag_coefficient\ (\ body: RID, drag_coefficient: float\ ) virtual required 🔗

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void _soft_body_set_linear_stiffness\ (\ body: RID, linear_stiffness: float\ ) virtual required 🔗

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void _soft_body_set_mesh\ (\ body: RID, mesh: RID\ ) virtual required 🔗

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void _soft_body_set_pressure_coefficient\ (\ body: RID, pressure_coefficient: float\ ) virtual required 🔗

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void _soft_body_set_ray_pickable\ (\ body: RID, enable: bool\ ) virtual required 🔗

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void _soft_body_set_shrinking_factor\ (\ body: RID, shrinking_factor: float\ ) virtual required 🔗

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void _soft_body_set_simulation_precision\ (\ body: RID, simulation_precision: int\ ) virtual required 🔗

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void _soft_body_set_space\ (\ body: RID, space: RID\ ) virtual required 🔗

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void _soft_body_set_state\ (\ body: RID, state: BodyState, variant: Variant\ ) virtual required 🔗

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void _soft_body_set_total_mass\ (\ body: RID, total_mass: float\ ) virtual required 🔗

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void _soft_body_set_transform\ (\ body: RID, transform: Transform3D\ ) virtual required 🔗

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void _soft_body_update_rendering_server\ (\ body: RID, rendering_server_handler: PhysicsServer3DRenderingServerHandler\ ) virtual required 🔗

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RID _space_create\ (\ ) virtual required 🔗

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int _space_get_contact_count\ (\ space: RID\ ) virtual required const 🔗

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PackedVector3Array _space_get_contacts\ (\ space: RID\ ) virtual required const 🔗

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PhysicsDirectSpaceState3D _space_get_direct_state\ (\ space: RID\ ) virtual required 🔗

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float _space_get_param\ (\ space: RID, param: SpaceParameter\ ) virtual required const 🔗

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bool _space_is_active\ (\ space: RID\ ) virtual required const 🔗

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void _space_set_active\ (\ space: RID, active: bool\ ) virtual required 🔗

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void _space_set_debug_contacts\ (\ space: RID, max_contacts: int\ ) virtual required 🔗

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void _space_set_param\ (\ space: RID, param: SpaceParameter, value: float\ ) virtual required 🔗

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RID _sphere_shape_create\ (\ ) virtual required 🔗

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void _step\ (\ step: float\ ) virtual required 🔗

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void _sync\ (\ ) virtual required 🔗

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RID _world_boundary_shape_create\ (\ ) virtual required 🔗

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bool body_test_motion_is_excluding_body\ (\ body: RID\ ) const 🔗

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bool body_test_motion_is_excluding_object\ (\ object: int\ ) const 🔗

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