RenderSceneData
Inherits: Object
Inherited By: RenderSceneDataExtension, RenderSceneDataRD
Abstract render data object, holds scene data related to rendering a single frame of a viewport.
Description
Abstract scene data object, exists for the duration of rendering a single viewport.
\ Note: This is an internal rendering server object, do not instantiate this from script.
Methods
| Projection | get_cam_projection\ (\ ) const |
|---|---|
| Transform3D | get_cam_transform\ (\ ) const |
| RID | get_uniform_buffer\ (\ ) const |
| int | get_view_count\ (\ ) const |
| Vector3 | get_view_eye_offset\ (\ view: int\ ) const |
| Projection | get_view_projection\ (\ view: int\ ) const |
Method Descriptions
Projection get_cam_projection\ (\ ) const 🔗
Returns the camera projection used to render this frame.
\ Note: If more than one view is rendered, this will return a combined projection.
Transform3D get_cam_transform\ (\ ) const 🔗
Returns the camera transform used to render this frame.
\ Note: If more than one view is rendered, this will return a centered transform.
RID get_uniform_buffer\ (\ ) const 🔗
Return the RID of the uniform buffer containing the scene data as a UBO.
int get_view_count\ (\ ) const 🔗
Returns the number of views being rendered.
Vector3 get_view_eye_offset\ (\ view: int\ ) const 🔗
Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
Projection get_view_projection\ (\ view: int\ ) const 🔗
Returns the view projection per view used to render this frame.
\ Note: If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.